Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Anaz on August 18, 2002, 08:54:05 pm
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Thats right, Analazonian Industries has done it again! Their latest press release states:
"...The megafreighter 2907 packs larger hauling capacity than the previous megafreighter, and travels at a higher speed than the majority of existing freighters of this size..."
Priced so you can't resist it, you could aqure only a wing of lesser transports that couldn't carry half of what the megafreigher 2907 carries. So, ladies and gentleman, without further ado, I present to you the latest in hauling technology!
First, a size comparison between a GTD Orion, and the megafreighter 2907:
(http://www.tgfx.com/travis/megasizecomp.jpg)
Second and third, perspective views, to get a better idea of what your next freighter will look like:
(http://www.tgfx.com/travis/megaperspective.jpg)
(http://www.tgfx.com/travis/megaback.jpg)
There you have it ladies and gentelman, the order forms are available here on the desk...
(ok, I was having fun...get over it :p )
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I like! :yes:
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very cool
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Now this is exactly what I was talking about in my big cargo ships topic. Great job. :yes:
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:yes: :yes:
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Originally posted by Pegasus V
Now this is exactly what I was talking about in my big cargo ships topic. Great job. :yes:
thats what inspired me :D
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Wonderful model, although I still don't like the idea of super freighters...all I need is a myrmidon and a support ship to take it down :lol:
:D
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yep, its a big civillain freighter, no weapons, hull of paper
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;7 :yes:
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I made something like this once, but it had rendering problems, so I never got done with it
are all those segemnts destroiable subobject, with destroied versions
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Looks strangly like the cargo-carrying star destroyer sized ships from the X-wing series. Basically each cargo pod is a submodel that can be blown off.
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So what's wrong with big unarmed ships?
That fact that you can take them down too easy (firing on civillians, tsk. tsk.) OR that you can't protect them?
I like that ship! In fact please let me know when it's ready cause it is the perfect support class for the Terran Super J that wasn't turrented... I use it as a WCS (World Colony Ship). Carrying up to 1 million civillians+crew they need a fleet of support ships and a military escort. (hows that for close to Macross7)?
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props, cool freighter, nice job:yes: :yes:
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NIce freighter. Looks very similar to the freighters from I-war but that's no big problem :)
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Looks like one big, slow moving, defenceless TARGET!!. Smaller frieghters are easier to protect, because you can see who is attacking it. With that big a thing, you have to fly around it just to get at it. You thought protecting an Orion was a little hard from about a million bombers. Try protecting an Argo with the Orion's hitpoints. it should last longer.
EDIT:Oh yeah. Looks awesome!
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each cargo pod is destroyable (when subsystems decide to work for me) and a texturer would be very much appreciated...
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yeah, that's the Iwar2 megafreighter :D
Not that it's bad anyway :)
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I think it looks somewhat like the Federation freighters from Starfleet Command.
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Originally posted by venom2506
yeah, that's the Iwar2 megafreighter :D
Not that it's bad anyway :)
:lol: :lol: :lol: :lol:
I've never even seen an Iwar2 screenshot...
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If the containers were flat circles it would remind me of BattleStar Galactica's Frieghters...
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apparently all freighters look alike.
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Yeah, for some reason they all have engines and cargo......
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Its not very big....
You should realy put weapons on it beacuse its nothing compared to a Roe or Hippo nerver mind a Cario or the TSC Megafrieghter...
your engines are cool though, but the front is too star trek.
The middle strut seems far to thin from side view. Over all I think its 'good':nervous:
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its not designed to see any kind of service. It would be about the same as a modern oil tanker.
Front too star trek? I've never seen a star trek freighter, and I had more one of the b5 freighters in mind when I made the front, just with a bit more room in the back.
Middle strut too thin? I suppose, but it really doesn't need to be all that thick. Its just made to hold up cargo, and not very many stresses will be made on it.
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I zero G you can lift up a fully loaded freazer with your lil finger, it wouldnt matter how big the struts are, but astheticaly i think they would look better a lil wider.
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It's a nice design, but I'd make every one of those little boxes desroyable objects if I were you :nod:
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Originally posted by Sheepy
I zero G you can lift up a fully loaded freazer with your lil finger, it wouldnt matter how big the struts are, but astheticaly i think they would look better a lil wider.
I'd be careful with comments like that. With a big enough fridge you`d probably bend back your little finger before you managed to move the fridge anywhere. Use the palm of your hand to be safe. :)
The same goes for the megafreighter. The reason that the strut looks wrong to so many people is that it would have to support the thrust of the engine and transmit that force all the way along the craft without buckling. It just doesn`t look strong enough for that. However we all know that the ships in FS2 use some pretty strong materials so the strut doesn`t actually need to be thicker.
Basic upshot of this. While a thicker strut looks less wrong you don`t actaully need a thicker strut :)
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thicker strut would be a ***** to add, cause then I have to move the whole thing outwards...
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Thats what real ship designers would say!
I its too hard to fix it, we just have to have more fighter patrols!
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:lol:
ya know...your right...
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LOL
I like the model, and as I said in the Big Freighters thread, large freighters would probs carry quite moderate armour, and even the Triton has a couple of cannon on board, I suspect this could be mounted with about 6, say 2 anti-fighter and some flak, for point support. I know that on something the size of an Orion, this would be scant defence, but it's only a freighter, after all :)
Think of it this way, if FS2 freighters were bristling with anti-fighter defences and beam cannons, your missions would be pretty boring :)
Flipside
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wouldent it be cool if ships in FS2 could dock with more than one cargo pod.
i made a topic on just that in the source code forum
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I only wish fozzy...I only wish...
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Fozzy,
Can't we change the docking thing in the tables? I want to erase all the other cargo ships and just have 1 all purpose ship that docks with anything... (L8tr I'll want a troop/vehicle transport but that can wait...)
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Originally posted by Star Dragon
Fozzy,
Can't we change the docking thing in the tables? I want to erase all the other cargo ships and just have 1 all purpose ship that docks with anything... (L8tr I'll want a troop/vehicle transport but that can wait...)
I think you`re misunderstanding. What Fozzy is on about is the fact no ship can dock with two cargo pods at the same time without causing problems in game. That means that all the cargo pods on Analzon's model have to be destroyable subsystems rather than being actual seperate objects which the freighter can undock.
To solve that problem you need alterations to the source code.
There is nothing to stop you docking different kinds of cargo to a freighter. You don`t even need any tabling changes.
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but careful when choosing which dock will dock with what. a lot of ships wern't designed to dock. try docking a sac3 with a triton to see my point :) D
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Yes, it does f**k up a bit, doesn't it. Like trying to attatch the TAC1 to anything, since the Chronos wasn't even in FS2!
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yeah the cargo should really be standerdized a bit. I've thought about doing that myself.
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here is the Megafreighter in IW2.. they make nice explosions:
(http://www.i-war2.com/images/powell.jpg)
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weird...I'd never even seen that ship before...hmm...great minds think alike?