Hard Light Productions Forums
		Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 06, 2018, 08:03:15 am
		
			
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				Here is the nightly for 06 July 2018 - Revision 646fb64
 
 At least one of the nightly builds failed!
 
 
 Group: Linux
 nightly_20180706_646fb64-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Linux.tar.gz))
 
 
 Group: MacOSX
 nightly_20180706_646fb64-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-MacOSX.tar.gz))
 
 
 Group: Win64
 nightly_20180706_646fb64-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Win64.zip))
 
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 commit 9651e7d
 Author: asarium <Mon Jul 2 19:37:39 2018 +0200>
 Commit: asarium <Mon Jul 2 22:56:45 2018 +0200>
 
 Add more generic scripting callback system
 .clang-format                           |  2 +-
 code/object/object.cpp                  | 16 +++++++---
 code/object/object.h                    |  9 +++---
 code/scripting/ade.cpp                  | 37 +++++++++++-----------
 code/scripting/api/LuaEventCallback.cpp | 24 ++++++++++++++
 code/scripting/api/LuaEventCallback.h   | 48 ++++++++++++++++++++++++++++
 code/scripting/api/objs/object.cpp      | 55 +++++++++++++++++++++++++++++++--
 code/source_groups.cmake                |  8 +++++
 code/utils/event.h                      | 47 ++++++++++++++++++++++++++++
 9 files changed, 216 insertions(+), 30 deletions(-)
 
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 commit f63e189
 Author: asarium <Sat Jun 30 16:22:15 2018 +0200>
 Commit: asarium <Sat Jun 30 23:22:07 2018 +0200>
 
 Add scripting API for manipulating mission background
 code/scripting/api/libs/mission.cpp            | 177 ++++++++++++++++++++++---
 code/scripting/api/objs/background_element.cpp |  26 ++++
 code/scripting/api/objs/background_element.h   |  24 ++++
 code/scripting/lua.cpp                         |  49 +++----
 code/source_groups.cmake                       |   2 +
 5 files changed, 233 insertions(+), 45 deletions(-)
 
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				The Win32 build failed because the download of the prebuilt libs was interrupted. Can we tell CMake that it should retry that download?
			
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				The Win32 build failed because the download of the prebuilt libs was interrupted. Can we tell CMake that it should retry that download?
 
 The next nightly will retry 5 times before deciding the prebuilt download has failed.