Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Star Dragon on August 19, 2002, 05:58:12 am
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Looks like I'm the only Robot guy for now but that's ok.
Got a solution I thought up after 2 days of no sleep. We can make any beam, projectile, or missle except for one thing (Enegry melee weapons). Wrong
gun port on the mech's hands. Button activates/deactivaes weapon (like max trust/allstop).
Then I thought ok we got the weapon but unless you move the whole model (move teh joystick back and forth) how are you gonna hit someone with the sword..... That will have to be discussed with the RT mod team. How they got the Valks to transform plays a big part. in short I believe it can be coded so that I can make a designated arm (1 for now) swing in one direction by pressing an extra joystick button) to let the arm return let go of the button. Hence by tapping the button once you get one full swing (out and back). For a non-programmer am I a genuis or what? ;7 (oopsing views will not be recognised)...
Ow! Head migraine, must sleep....
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Okay, cool. I assume you are working on a Mech Warrior TC? I'd love to play it when your done. But don' you have to make planets for that?
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No the point of the effort to pave the way for planetary assaults in the FUTURE. For now It would be sufficent for space and atmosphere battles. Missions tehy could be used for are: covert sabotage ( the lone mech slips unnoticed in teh heat of the battle), direct assaults against the command bridges of enemy starships, combatting other enemies mecha, and take the huge installations? Drop a few mechs in there and as they work their way through the nooks and crannies they can do some real damage!!! Wouldn't that be fun? The l8tr is we EVER get the ground thing worked out we will already have a jump start on finishing the robot part cause they will already be IN THE GAME! little things like gravity can be worked out l8tr... As for walking I guess a default hover mode could work as long as teh ground is considered a non damaging collision. Unless you're traveling at a high rate of speed (ouch!). Something went wrong after the last two ot three mods I lost the ability to go to guardian mode. Oh well back to the drawing board! :confused:
I took a nap and dreamt of Project meteor when Zeon dropped a colony on Earth... If you fail to stop the Zechs a cut scene occurs and you see the huge a$$ colony devestate the surface (boom!) :drevil:
I'm gonna take a break for now and go back to fredding Robotech...
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we had the discussion of planetary modding, and it was decided that we would need 3 engines, fs2, a flight sim (atmospheric), and a ground assault. I have the source code for quake. i stopped looking for the sc to an atmospheric flight sim when the scp guys didn't answer (not that i fault them, this would be alot of work methinks, and even then, it should probably be low priority as compared to some of the other things they are handling). I think that in the future this may be the way to go, but i don't think it will be anytime soon. As for seamlessly going from space to atmosphere to ground mode........i don't have a clue as to whether or not that can even happen. There are ways that we can simulate some of the aspects, but as far as a true form of it, i would think that the SCP guys know more than i do.
As far as a mechwarrior mod goes.....i think it would rock, but it's beyond our capability, at this time.
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Couldn't you just cut and paste part of the Quake code? It would be cool to fly in with your ship, dock, then jump out and start shooting things.
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although i could be wrong, because i am not a programmer, i don't think it works like that. these guys have a priority list that may very take to variables into account......demand for that issue to be resolved.....and feasibility. is this doable...yeah.....is it feasible to expect it to be out in ten minutes? no. and it's not as in demand as other items.
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Originally posted by Hades
Couldn't you just cut and paste part of the Quake code? It would be cool to fly in with your ship, dock, then jump out and start shooting things.
Nae chance.... that's like trying to cut and paste the internet explorer code into word so you can view webpages and edit them on the same page... or summat.
anyways, it's vastly more complex than that. all sorts of issues to do with shared variables, method inter-operation and general complex stuff.
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yeah.......what my programmer lingo adept friend said.....:)
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Originally posted by Hades
Okay, cool. I assume you are working on a Mech Warrior TC? I'd love to play it when your done. But don' you have to make planets for that?
I've often thought about, and dabbled with, making an AeroTech mod (no actual planet landings or mechs, aside from high altitude drops maybe). However I lack the necessary skills and extra time to make anything happen. I'm sure that someone out there would be interested in making a BattleTech mod, especially if something ends up happening with planets in the not-too-near future
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by fall we should have LAMS! (explained for the uninitiated)
Land-Air-Mechs! Right now our VT's can only go one way to guardian mode. The Mod Team found the solution, and relatively soon we should have FULLY tansformable mechs! Meaning you can go to guardian or battaloid mode and BACK AGAIN at will! So there is your AeroTech mod.
One important thing to remember about this thread I didn't make clear at the beginning:
Please don't tell us what we can't do (we know that already)
I created this thread to light a fire under those who understand that it might not be 'perfect' but to get something as workable as possible is better than nothing at all. As for other engines and stuff (that's fine and all) but I am shooting for doing this right now (off the shelf technology) with the FS2 code AS IS! Accomplishing what can be done is better than moaning about what we can't do (x,Y,Z) or (Wouldn't be cool if we coded MW with Home world) ect...
Please don't take this the wrong way!
I've been scouring all sorts of boards (like Gundam) to find robot communities for people interested in piloting Gundams instead of just building plastic ones...
Actually our first REAL hurdle is the poly count. I believe 2000 is the unofficial limit for a workable model (is this corect)?
We can get there eventually with BABY STEPS!
tackle 1 problem at a time...
Anyway, for now I want to concentrate on space battles and atmosphere battles (the 2 things we CAN do now)... We just need someone to clear up (thin out) the Atmosphere a little. It's fine but a little too Cloudy for my tastes (even though there is no ground that doesn't bother me)... Is anyone willing to edit that background file?
Lastly these pages are where you find out what I like, what I want, and what has been done for FS2 so far:
Http://Photo.Starblvd.net/Star_Dragon
See me chasing down the Officer pod (75 ton MW Maruader) in the atmosphere??? :cool:
Anyone with knowledge of Sites, skills, or actual files please help us out. I know from the past that there is a strong MW undercurrent here but they might be burnt out by the negativity.
Thnx
Oh yeah - Sign my Guestbook!
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I now control 50% of FS2 by voice... I stumbled across an old copy of Game Commander2 at a discount store for $4.00 so I thought what the hell I'll try it..
It works pretty good. I tried to program EVERYTHING but it got confused sometimes and kept asking for retraining. I settled for all the targeting and wingman commands and dual fire for secondaries...(Also Max/Stop thrust), Match(speed), Bogey(target closest hostile).
Me - "Target","Comm","Wing","Alpha","kill"...
"Destroying your target sir" :lol:
All without taking my eyes off the screen or my finger off the joystick or my afterburner (I use tab manually cause voice will only tap it and I like to put the pedal to the medal).
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Hopefully my inquiries in the Gundam community will be fruitful for artists...
BTW I know that a .pof is the model file, but what is that file native to. I see files for 3DS and 3DMAX, Lightewave, Bryce, poser, and 20 other formats, but have yet to see .pof mentioned.
I ask cause I have been DLing many base models that need textures and stuff but don't know what programs to get to work with .pof's or for making new models from scratch and the conversion process from whatever file they are initially save as to one useable in FS2...
I've seen some damn good Gundam models at around 4500 polys... can Lods be used for them?
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Pofs only work with freespace and its associated programs. Tools exist to make pofs from Truespace .cob and .scn files.
FS2 can`t cope with a 4500 poly craft (I think #3500 is the limit and even then you shouldn`t have too many ships at that size in one mission)
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Can a model be animated in FS2?
LIke for example my idea of a robot swinging a sword?
Can animations be made for actions a model makes (afterburner/fires primary or secondy,activates subspace) ect... If so this would be VERY cool for my campaign (definately would bring it to life so to speak)...
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swinging sword-only if you had it rotating along one axis in one direction at a constant speed. :blah: (why would robots use swords???)
as of yet only pcx's are useable for the hull of a craft. the scp will probably fix this soon allowing ani's :)
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Remember my earlier post (like #3 or 4)
If I use a jointed model it can be a turrent. One hand holding the beam rifle rotates to face the target (within it's firing arc) the AI will point the model (if enemy drone) frontally toward the player so it will look cool. Oh no I'm being attacked by Zakus! Look there aiming at me and firing!!! "Dive Dive Dive pilot, hit your After burners!"... The other hand is empty and when you map a key to it and hit it the Plasma sword comes out. (the Gundams other main weapon , have you ever watched the show? 25 years I think.) Instead of just chasing people down and bumping into them staticly to damage them with the sword, have an actually swinging moting (back and forth). That would be much cooler though you only have one axis. chose either left/right, or up/down.. I'd pick Right/Left (or reverse depending on which hand you wanted to put the weapons in... I think it would actually work... Can anyone else elaborate on this???
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I had a lead on a Zaku but the person hasn't got back to me in a while... I still need modlers, texturers , and tablers who are willing to work with robots and other surprises for two campaigns
1) a Gundam total conversion (1st era, Amuaro and Char all the way to chars counter attack)
2.) Beyond redemption (a super robot tribute garunteed to have things that shock even the most jaded FS2er!)
Hope to hear from people :)
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Im a new guy to this forum, i meet up with star dragon a while back and he has beat me to the point of death then he made me say id help him hehehe.., well anyway im {DK} Treeze from the Gundam Universe forums, im a 3d modeller and a skinner/animator. all the mods ive been in were quake 3, so i will have to relearn all then stuff to get gundams in game for this game, i believe there is a way to get the sword fightingin game because if u are a gundam fanattic like i am then u want beam saber battles. i think it is possible because if u know any codding like i do know some, thaT if u animate your custom model u can make your own CUSTOM animations, meaning for u slow peps out there, that say u have a shoot animation, my gundam will shot his weapon(u will see his gun go up and down reacting to the firing of the gun). well i will show some work later on im still finishing up some work for some other mods i was o, and some i was making for my self hehe, well i was unmotivated for a while but i have about 4 models gundam ones that can go in once im ready to model again, Epyon,Rgm-109 (from gundam f-90),G cannon(from gundam f-91), and a completed RX-79 G( from gundam 0080 ms team) ok i would love to make a Gundam Mod for this game and i will get motivated now i will try to get some pics soon hehe peace and love =)
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Great then I assume I can invite you to be my head modler?
The job pays nothing, there are no benifits, and I am a total a$$ to work for. The only thing we have in common is a love of Gundam and robots in general :)
Do you want the job?
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hmmmmmmmmm i guess i will but only on one condiction i will only work on this project if i get paid in cookies oreo double stuffed heheh
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You drive a hard bargin, I was gonna pay you in Chocolate chip. Ok I've seen your work on GU so if Oreo Double Stuffed is what it takes the Kiebler be damned I'll get them for you!
Consider yourself 'Hired' you are officially The Head Modler of Gundam TC and have a spot reserved for Beyond Redemption if you're willing to wear that hat later on...
Welcome aboard!