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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on July 17, 2001, 08:36:00 am

Title: Problems with Union in TS5.0!! HELP!
Post by: aldo_14 on July 17, 2001, 08:36:00 am
In making the Gagana bomber (see prev. thread), I've had to use the Object Union tool in TS5.0 to combine the barrel and hull sub-objects.  Both work fine in the 3d Viewing programs, but the faces where they intersect appear transparent in the game.

Both models (barrel and hull) have been mapped using Lithunwrap, so Im' thinking there may be some sort of UV problem in the areas of intersection.

Regardless - I need to fix this fairly urgently.  I'm a little wary of welding the vertices, and I'd rather avoid using seperate sub-objects unless necessary, so I'm hoping someone has a good way / different method to fix this.

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[This message has been edited by aldo_14 (edited 07-17-2001).]
Title: Problems with Union in TS5.0!! HELP!
Post by: aldo_14 on July 17, 2001, 01:45:00 pm
*BUMP*

Sorry, but it's fairly urgent....
Title: Problems with Union in TS5.0!! HELP!
Post by: phreak on July 17, 2001, 01:56:00 pm
never use boolean functions (union,intersect and whatever the last one is)
Title: Problems with Union in TS5.0!! HELP!
Post by: Nico on July 17, 2001, 02:25:00 pm
or else prepare yourself to weld a lot of vertex and delete a lot of others...
Title: Problems with Union in TS5.0!! HELP!
Post by: aldo_14 on July 17, 2001, 03:56:00 pm
 
Quote
Originally posted by PhReAk:
never use boolean functions (union,intersect and whatever the last one is)


Yeah, but it's not listed as a boolean function...(although it apparently is, now that I check it)

Besides which, what else can i do to fix it?

If I can't fix the model, the Gagana is pretty much dead in the water, because I'd otherwise have to add the barrels in Blender, and remap the whole thing from scratch.... plus a load of other crap that would take ages.
Title: Problems with Union in TS5.0!! HELP!
Post by: aldo_14 on July 18, 2001, 07:30:00 am
BUMP
Title: Problems with Union in TS5.0!! HELP!
Post by: Bobboau on July 19, 2001, 10:01:00 pm
are they triangulated.

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Title: Problems with Union in TS5.0!! HELP!
Post by: QXMX on July 20, 2001, 12:08:00 am
I had trouble with object union too.  It takes away all the edges that "aren't relavant" and turns them into 4+ sided polygons.  You could try triangulating right before you convert.

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Title: Problems with Union in TS5.0!! HELP!
Post by: Bobboau on July 20, 2001, 02:07:00 am
for that problem jkust deselect the remove edges box, and if posable rase the precesion as high as you can, but be ware boulians are the #1 cause of TS crashes.

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Title: Problems with Union in TS5.0!! HELP!
Post by: aldo_14 on July 20, 2001, 07:10:00 am
 
Quote
Originally posted by Bobboau:
are they triangulated.



Both models were originally triangulated, but triangulated the new joined models gives me a poly count of 1000, so I obv. can't do that.

However, I think I've managed to get a vague idea what to do, so hopefully I can get 'er up and running  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)