Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on August 19, 2002, 04:03:05 pm
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Just wondering.... does anyone know of a way to get Max to preserve the entire name of the texture file when exporting to 3ds format.... when it exports to the 8 bit names it sort of complicates conversion for me. I'm using r4. cheers :)
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Originally posted by aldo_14
Just wondering.... does anyone know of a way to get Max to preserve the entire name of the texture file when exporting to 3ds format.... when it exports to the 8 bit names it sort of complicates conversion for me. I'm using r4. cheers :)
not possible: .3ds is a dos format and won't read long names for maps.
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maybe the .XSI plugin for MAX could be of use(?).
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Bah... i really need something that I can import into TS.... I have saved some 3ds files into cob with 3d exploration, but I've got a nasty feeling it's screwed up the subobjects (turrets, et al) attached to the model :(