Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on August 19, 2002, 10:05:25 pm

Title: turret linking?
Post by: Nuke on August 19, 2002, 10:05:25 pm
is there a way to make certain turrets work together. when you set up a turret you can specify a link name in the subobject properties. all turrets with that name get controlled by a single ai entity (im not too sure how ai works). once the ai picks a target, all turrets will simultaniously fire at that target. this would be especially cool with missiles and beam cannons. there would also be an event that would toggle a linked set of turrets into and out of linked mode.
Title: turret linking?
Post by: ##UnknownPlayer## on August 20, 2002, 04:00:09 am
You'd need to have a master turret set up that would assign the target of the turret's. Additionally, I'd make the linking name a list so that a turret can be part of different networks and would choose its target's based on network priority's.