Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Nightmare on March 13, 2019, 12:10:34 pm

Title: Low poly models with LODs
Post by: Nightmare on March 13, 2019, 12:10:34 pm
Would it be possible to remove the LODs from all the remaining Low-poly models, either by deleting them in the model or altering the "$Detail distance:" so that it is next to impossible that they'd be used in a mission?

Most of these ships (including the Demon) have as many LOD0 polies as many current INF ships have in LOD3, so there shouldn't be perfomance loss; and the LODs make them look even worse next to the HTLed ones.
Title: Re: Low poly models with LODs
Post by: mjn.mixael on March 13, 2019, 03:13:37 pm
Sure you can do that. Of course that's treating the symptoms and not the disease. If you're seeing LODs in a mission pop in and out, the detail distance is incorrect and/or the LOD is poorly made.
Title: Re: Low poly models with LODs
Post by: Galemp on March 13, 2019, 04:22:28 pm
The Mjolnir comes to mind. Its LOD distances are adapted from the smaller sentry guns like the Alastor, not something the size of a cruiser with rotating objects.
IMO this should be addressed with a modular table in the MediaVPs. Now if only I could dig up my SVN access credentials...
Title: Re: Low poly models with LODs
Post by: mjn.mixael on March 13, 2019, 11:31:01 pm
There's already a modular table that deals with detail distance. It just needs to be edited.
Title: Re: Low poly models with LODs
Post by: Nightmare on March 14, 2019, 11:09:45 pm
I managed to find the issue that caused me to write the initial post, apparently I messed up some setting in my mod. :banghead:

Still, the Argo uses 29 tilemaps, most of them for LODs of a ship with 500 polies. Don't think it effects performance that much though...
Title: Re: Low poly models with LODs
Post by: Galemp on April 17, 2019, 07:10:49 pm
It blows my mind that the Argo hasn't been remade. Nyx, where are you?
Title: Re: Low poly models with LODs
Post by: Nightmare on April 17, 2019, 08:08:05 pm
Already tried to push him into a Demon ;), but he's a busy man... :(

Still I don't understand the issue that caused me to start this thread. The only distance related thing in the mod that I used (besides the MVPs) was supposed to be an not-used AI profile. I thought it was an FSO bug, but I couldn't replicate it anymore after it annoyed me for several days. :blah: Probably a broken script in my campaign might have been the cause.