Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Joey_21 on July 18, 2001, 02:52:00 pm
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A joint project between Untouchable and I has turned into something we've never expected. Introducing the Zephnor! It has 23 turrets and 3 fighter bays. It is 2.3 km long. As far as we know, it's fully functioning.
924 verts, 1236 polys - so far we haven't had the shards 'o' death yet. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://members.xoom.com/deneb_system/carrier.jpeg)
(If that pic doesn't work then try this:
jgmart.tripod.com/carrier.jpg)
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Creator of the Table Edit (//"http://denebsystem0.tripod.com/tbledt.html") project.
IRC: /server twisted.ma.us.DAL.net /join #Deneb (//"http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System (//"http://denebsystem0.tripod.com/").
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
Checkout the System Madness II campaign (//"http://denebsystem0.tripod.com/chi2orionis.html")
[This message has been edited by Joey_21 (edited 07-18-2001).]
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Need... bigger... pic...
But it looks like a nice shape. Very nice, actually.
And is that poly count including turrets?
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Originally posted by Jabu:
And is that poly count including turrets?
Yes.
Bigger pic posted.
[This message has been edited by Joey_21 (edited 07-18-2001).]
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Looks tortured... and that's cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) nonsymetry is great when done well, but Jabu is right, a bigger pic would be cool to make a true opinion.
Anyway, kindda reminds me that prototype capship in The Darkening (privateer2)
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Dude, can I get that from you? It'll help judge distances if I can use that instead of l\placing an Iceni and calling it "Zephnor". Also, what version of TS do you have? I'm gonna start modding for real since nobody here is interested in joining LB
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Left Behind:
www.wpierce.com/wlp/FS2/lbmain.html
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Originally posted by Stryke 9:
Dude, can I get that from you? It'll help judge distances if I can use that instead of l\placing an Iceni and calling it "Zephnor". Also, what version of TS do you have? I'm gonna start modding for real since nobody here is interested in joining LB
We haven't planned to release it. You'll have to drool until it is. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
We used TS 4.2.
[This message has been edited by Joey_21 (edited 07-18-2001).]
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i like it- looks very Unique, and suits the role. NB: Can you indicate where the fighter bay is on the piccy?
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Looks like it was in Capella when it went SN... But thats cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Looks great! I just hope they're not the final textures. I mean, the textures are great, but not covering the entire ship. Give it a few more textures including the one you're already using...
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Originally posted by 'Captain' Nick Brown:
Looks great! I just hope they're not the final textures. I mean, the textures are great, but not covering the entire ship. Give it a few more textures including the one you're already using...
Talk to untouchable about the texture job.
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You spend 2 days stright making the ship and fixing it, then tell me that it needs more textures. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Looks pretty cool. I haven't seen a design like that until now. Good work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Co-Creator, GroundZero ("http://www.subspacezero.com/omega18.htm")
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Hey, that looks sweet... dude, great new functioning ship. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Not even for ME???? But... I'm on the PA staff, and I wanna play with it!!! Waah!
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Where is untouchable anyway? I haven't seen him on in the past couple of days.