Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on August 24, 2002, 12:29:23 pm

Title: Fred 2 Exe
Post by: Inquisitor on August 24, 2002, 12:29:23 pm
http://fs2source.warpcore.org/releases/Fred2-3.2.exe

This doesn't have the new ship limits 9as we are currently experiencing difficulty with that), but it does have support for the new mission flags.

Thanks to WMCoolmon, owner of the Fred2 source.
Title: Fred 2 Exe
Post by: Bri_Dog on August 24, 2002, 03:32:26 pm
Is this for the FS2_Open_3.2.exe ?
Title: Fred 2 Exe
Post by: Bobboau on August 24, 2002, 06:10:16 pm
I was thinking might it be cool to have a POF data editor in fred it'self, useing FS2's code base
Title: Fred 2 Exe
Post by: Anaz on August 24, 2002, 06:28:38 pm
that would be interesting...but you'd have to have dynamic loading of pof data for ships, either that or a 'reload' button...
Title: Fred 2 Exe
Post by: Bobboau on August 24, 2002, 07:06:11 pm
no it would load a POF edit the data then save it when you're done, the models showen would display changes as you make them
Title: Fred 2 Exe
Post by: Bri_Dog on August 24, 2002, 09:11:43 pm
figures, my question doesn't matter :rolleyes:








;)
Title: Fred 2 Exe
Post by: WMCoolmon on August 24, 2002, 11:07:51 pm
Anyway, it should be possible to directly change the data when you save the POF-after checking that the file did, indeed, save correctly, of course :D.

What parts of the POF were you thinking of being edittable, Bobboau?
Edit: For clarification
Title: Fred 2 Exe
Post by: Bobboau on August 24, 2002, 11:29:20 pm
you know stuff like subsystems, paths, guns, other...
Title: Fred 2 Exe
Post by: Zarax on August 25, 2002, 01:59:26 am
Where can i find a readme file, or something that explains what's new in this release?
Title: Fred 2 Exe
Post by: WMCoolmon on August 25, 2002, 02:33:53 am
(http://members.cox.net/wmcoolmon/images/misspec.gif)
That's about it for this release, ship trail toggling and support ship repairing :nod:
Title: Fred 2 Exe
Post by: Inquisitor on October 09, 2002, 10:18:58 pm
bumped the wrong bloody thread...
Title: Fred 2 Exe
Post by: Bobboau on October 09, 2002, 11:54:34 pm
ya, well I'd still like a POF editor, I know nothing of MFC or object oriented programing for that matter so I can't implement that
Title: Fred 2 Exe
Post by: Galemp on October 10, 2002, 01:27:22 pm
*wants engine glow and dock point editing in Modelview*
Title: Fred 2 Exe
Post by: EdrickV on October 11, 2002, 02:38:33 pm
Considering ModelView32 hasn't been updated in over a year, I wouldn't hold your breath. I'm not sure the original author of the program is even working on it anymore. The best of both worlds would be a blend of ModelVew32 and PCS. Until such a program exists, you can use both side by side. (Do editing in PCS, save, then switch to ModelView32 and hit the convenient reload button to see what your changes did.)
Title: Fred 2 Exe
Post by: aldo_14 on October 11, 2002, 02:44:11 pm
Updating the pof and tbl simultaneously in FRED2 would be necessarry IMO.
Title: Fred 2 Exe
Post by: untouchable on October 11, 2002, 05:15:52 pm
Quote
Originally posted by aldo_14
Updating the pof and tbl simultaneously in FRED2 would be necessarry IMO.
:nod: