Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Elaheh_Aiza on August 30, 2019, 06:08:32 pm
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https://www.fig.co/campaigns/homeworld3?media_id=i1539
A crowdfunding thing though. I cannot deny the artwork is amazing as always!
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https://www.fig.co/campaigns/homeworld3?media_id=i1539
A crowdfunding thing though. I cannot deny the artwork is amazing as always!
Well this is interesting!
Gearbox though...
but Homeworld though!..
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I know, it's Gearbox but it's Homeworld! I can only hope for the best (and mod tools, please mod tools!) :(
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Somebody should convert the effects to FS2 if it gets out...
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Somebody should convert the effects to FS2 if it gets out...
Somebody should convert effects and models from HW Remastered to FS... But no interest so far.
Well... It's freaking HW! It must happen. EA and other publishers with depatable reputation claims that RTS is dead as a genre. It was never even close to being true.
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RTS is deader than Elvis right now. But not too dead to dream.
This isn't going to be a Gearbox game yall, they're publishing/somethinging it. Blackbird will be making it, like they did with Deserts of Kharak.
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The team also consists of people who worked on the original Homeworld, so I'm hoping they deliever good stuff.
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I was one click from backing, buuuut I'll leave it til I see a bit more.
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Somebody should convert the effects to FS2 if it gets out...
Somebody should convert effects and models from HW Remastered to FS... But no interest so far.
could anybody volunteer pls...
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Well there was TAP but it died.. :rolleyes:
Surely everyone asking for volunteers so passionately could pool efforts and channel that passion into actioning their own request? :p
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I don't have the game so all I can do is haunting people to grow my already-huge collection! :p
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It is a thing and it is a good one.
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Made my day seeing this in my YouTube feed earlier.
I'm hoping that executives don't get involved and lobotomise the story, which is *allegedly* what happened with HW2. Exploring what lies beyond the Balcora Gate could open up some very interesting stories and gameplay mechanics, for example completely new civilisations with tech totally unlike that used by the usual races. Fingers crossed :-)
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One of my favourite homeworld aspects is that everything is pretty unique compared to the spacey games that came before.
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Well there was TAP but it died.. :rolleyes:
Surely everyone asking for volunteers so passionately could pool efforts and channel that passion into actioning their own request? :p
I mean, TAP failed precisely because Pecenipicek refused to use existing assets from HW2 and insisted on making his own. He also refused to use general FSO assets like explosion effects and such.
Predictably, deciding you want 100% all new assets for your mod and refusing to compromise on that ever was not the way to success. I'm not sure he ever even got one ship done. That project was never, ever going to go anywhere.
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Completely forgot about deserts of kharak, omg have to download it now.
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I liked it but it needed more fleshing out.
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Update on the survey results from the campaign: https://www.fig.co/campaigns/homeworld3/updates/1107 (https://www.fig.co/campaigns/homeworld3/updates/1107)
Also, an article on plans for a pen-and-paper-based RPG: https://www.modiphius.com/homeworld.html (https://www.modiphius.com/homeworld.html). There's some discussion about it on Reddit: https://www.reddit.com/r/homeworld/comments/dl2t6h/what_lore_are_you_excited_to_hear_about_in_the/ (https://www.reddit.com/r/homeworld/comments/dl2t6h/what_lore_are_you_excited_to_hear_about_in_the/)
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We have been looking closely at previous Homeworld games to really get an idea of the core elements that make it so unique. We also asked you what the most important themes were in the franchise, and the top answers were: exploration, redemption, and exodus. We agree, and we are working hard to craft a narrative that really speaks to the true Homeworld experience - and to all of you.
They're designing the game by focus groups, renaming them as "feedback from the community".
We're just getting more of the same, instead of something new, which is the obvious result of a survey of fans, the results of which will always reflect what has been done, instead of where it should go.
I guess it kinda has to be this way, given how kickstarter-y the whole process was, but I was hoping for more dare, more imagination. This process hints we're not going to get that at all, instead a glued pastiche of well surveyed desires from a defined community produced by an analyitcal engine of creating "experiences" and other entertainment corporate jargons I'm too pissed off to even enumerate.
My prediction: it will be technically marvelous and boring as ****.
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My own prediction would be something similar : it'll technically be okay-ish, but boring as heck. I'm not sure the HW franchise has anywhere to go in the post-HW2 timeline. Unless you somehow end up as someone fighting the Hiigarans or the story just timeskips past some sort of "Fall of Hiigara" or whatever.
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I'm not kidding, that expression "Fall of Hiigara" ran through my head exactly like that as well.
I also predict I'll eventually play it... what can i do.
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Had genuinely forgotten I'd got this.
On that note I'd forgotten about phoenix point til yesterday. Still got no time to play it 😭😭
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We have been looking closely at previous Homeworld games to really get an idea of the core elements that make it so unique. We also asked you what the most important themes were in the franchise, and the top answers were: exploration, redemption, and exodus. We agree, and we are working hard to craft a narrative that really speaks to the true Homeworld experience - and to all of you.
They're designing the game by focus groups, renaming them as "feedback from the community".
We're just getting more of the same, instead of something new, which is the obvious result of a survey of fans, the results of which will always reflect what has been done, instead of where it should go.
I guess it kinda has to be this way, given how kickstarter-y the whole process was, but I was hoping for more dare, more imagination. This process hints we're not going to get that at all, instead a glued pastiche of well surveyed desires from a defined community produced by an analyitcal engine of creating "experiences" and other entertainment corporate jargons I'm too pissed off to even enumerate.
My prediction: it will be technically marvelous and boring as ****.
Regretfully I have to agree. Homeworld seems to be going down the rabbit hole of becoming a fully fledged franchise, with all the heartless corporate moulding that goes along with it.
I'm reminded of why I liked Cataclysm so much. It was cheesy, it was cliched in some ways and it was certainly flawed, but it was something different. I was massively sceptical of it when I first picked it up, but then I grew to love it. At first I didn't like the idea of the Somtaaw acting as proof that even our beloved Hiigarans can take advantage of each other and be just as petty and flawed as everyone else, but the idea really grew on me.
Cataclysm had the feeling of opening up a much larger galaxy with all the myriad factions and politicking going on. It reminded me a lot of DS9 oddly enough.
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I'm reminded of why I liked Cataclysm so much.
Bingo!
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I am willing to extend some trust to the makers of Deserts of Kharak to make a good game.
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I thought deserts was flipping linear/repetitive.
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Trailer for the mobile game. Probably not what most of us here are waiting for, although there could be some hints for what to expect in HW3.
Some of those ships look familiar, some new. Unit movement seems confined to a 2D plane, or perhaps there is some vertical movement albeit limited. I'm not sure how an effective means of controlling vertical movement could be implemented for a touchscreen-based 3D RTS.
It would be amazing if the game could be played via a VR system.
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Trailer for the mobile game. Probably not what most of us here are waiting for, although there could be some hints for what to expect in HW3.
Some of those ships look familiar, some new. Unit movement seems confined to a 2D plane, or perhaps there is some vertical movement albeit limited. I'm not sure how an effective means of controlling vertical movement could be implemented for a touchscreen-based 3D RTS.
It would be amazing if the game could be played via a VR system.
As a fig backer, I can not wait.