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General FreeSpace => FreeSpace Discussion => Topic started by: Asteroth on November 18, 2019, 08:45:10 pm

Title: A Diagram of the Primary Hardpoint Placment of All Freespace Fightercraft
Post by: Asteroth on November 18, 2019, 08:45:10 pm
(You may want to open it up further and zoom in)

(https://i.imgur.com/AKHqo6U.png)

People always talk about this ship's primary placement being bad or this one's being good and while we all have some intuitions on the matter, I find it helps me to lay things out visually to get a real sense of it. Note that the center is the ship's eye point. Attached is a zip containing the original .xcf if you have GIMP, as well as more versions delineated by fighters/bombers/species/FS1/FS2.

Overall Terrans seem to be pretty good, Vasudans are slightly worse overall, Shivans are worse still except for the Mara, Dragon, and Shaitan (although none can touch the Athena).

EDIT: Add FS1 ships and a few from FS2 I didn't do the first time.

[attachment eaten by a Shivan]
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Assassin714 on November 18, 2019, 09:31:19 pm
Now imagine a ship with all of those points firing at once

Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Mongoose on November 18, 2019, 09:42:51 pm
Ursa being all "yeah imma hang out over here by myself"
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Nyctaeus on November 18, 2019, 10:05:15 pm
When Nephilim is so obvious for you, so you don't have to zoom in to check in... But you do it anyway.

Huh, seriously. Trimurti recently made me aware how crappy shivan fighters really are. I'm not surprised that we and zods won the Great War.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 07:44:58 am
Well, you are missing a baseline for what an optimal gun placement is here - you are implying a middle step in your conclusion which you should make explicit IMO

This is esspecially appearent as you mix in bombers (where you can infer that their primaries are going to be uses against larger targets - e.g. the Ursa's "one for preciese shooting, one for just damage") with fighters (where hitting the smaller ships is an essential requirement)

On the other hand, that the Shivan fighters have rather large primary spreads (not counting the ships you actually have to fly at some point) looks to me very much like one of those quiet hacks for the benefit of the player... you know, that you are actually hit less than you are being shot at (since you can't really see being hit) in order to imply that you are in more danger than you are actually in.

EDIT: Follow-up on that: Note how this doesn't affect the performance of Shivan strike craft across the board against larger largets - esspecially with the Seraphim and Nephilim as destroyer-killers - while at the same time making them terrible at destroying point defense turrets...
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 08:28:42 am
Err, I'm not really trying to imply any conclusion here, just a dump of data. And the optimal primary placement, for all bombers, fighters and otherwise, is obviously all guns clustered directly on the eye point!
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 08:43:54 am
Overall Terrans seem to be pretty good, Vasudans are slightly worse overall, Shivans are worse still except for the Mara and Dragon which are head and shoulders above the rest.

That is the language of a conclusion.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 09:13:09 am
I'm just describing the data, I'll leave it to you how you want to interpret why it is what it is. I'd personally say that the designs from the concept art created by an artist who almost certainly had little concern for primary placement, had a far larger influence than any other factor.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 09:19:49 am
I'm just describing the data

You use "good" and "bad" which goes beyond the description of the data: that's a conclusion drawn from data by comparing it to a standard or model, which you now have outlined (incidentally, I find rather simplistic as it doesn't account for factors like e.g. player ship or non-player ship in single player)

I'd personally say that the designs from the concept art created by an artist who almost certainly had little concern for primary placement, had a far larger influence than any other factor.

You seem to be implying a certain sequence of the production process, can you make explicit what you mean please.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 09:34:54 am
I'm not really sure what you're getting at. As I've said the gold standard for primary placement is trivial: all points directly on the eye point. This is always more useful than being any amount further from the eyepoint. Terran points on average, are fairly close, vasudans are farther, shivans farther still (with the exception of the mara and dragon). This is all very surface-level stuff that, I wouldn't imagine would much be challenged by anyone. There's no situation where the Seraphim is better served by its primaries than the dragon other than sheer number, regardless if its a player or non-player ship.

As far as the "production process" I again have no idea what you're getting at. Freespace 2 had some number of concept artists who designed the ships, and it's very clear from many, many designs that actual gameplay concerns were low on their priority list. I think this is pretty common knowledge. 
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 10:11:03 am
You want a challange? Fine :D

First: You are not sperating the fire points by bank in the data, which greatly prejudices the data in favor of some craft, e.g. the Perseus, and to the disadvantage of others, e.g. the Seraphis. Some craft have clearly have their configurations to favor linked weapons, e.g Herc II, and others are desgined to switch between multiple specialized weapons, e.g. Ares.

Second: Your data doesn't correlate with secondary armament. While I am not exactly sure that there is a firm rule at play here, as secondary armanent is hard to quantify as secondaries are not created equal in either FS-game.

Third: I challange the notion that there is a singular "gold standard" that can be uniformly applied to all craft in the data. The most notable dividing line is, again, between craft that player is supposed control (i.e. which are the default craft for 2+ missions) and craft the player is supposed to oppose (i.e. that are used by the "Hostile" or "Neutral" team in 2+ missions).

Ignoring any cheap design tricks for the moment, non-player caft are most likely designed to target ships other than a player ship, where as player ships are designed for a more reliable performance in the task given to the player, e.g. precision targeting.

... and then imagine further secondary concerns, such as balancing the craft against each other.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 10:12:26 am
As far as the "production process" I again have no idea what you're getting at. Freespace 2 had some number of concept artists who designed the ships, and it's very clear from many, many designs that actual gameplay concerns were low on their priority list. I think this is pretty common knowledge. 

Image the way from conept to gameplay ready to complete as a multi-stage back and forth process, instead of single production line. Help to avoid any chicken-egg problems, too.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 10:25:56 am
This data isn't "prejudiced" these are the literal positions of the fire points straight from the models. Including bank data wouldn't change any positions. You can disagree that vasudan points are on the whole not great, and I would agree that the serapis is fine, much like the valkyrie the chin bank is good but the wing bank leaves a bit to be desired.

And you can draw "dividing lines" all you want, it doesn't really change the fact that any ship, whether in the hands of AI or the player, would be better served by focused primaries. You can certainly argue that mostly non-player ships are meant to be bad on purpose, but that doesn't make them not bad.

Image the way from conept to gameplay ready to complete as a multi-stage back and forth process, instead of single production line. Help to avoid any chicken-egg problems, too.
Anyone can imagine it however they want, but when you look at the hecate it's a little difficult to imagine that someone actually considered its firing lines and thought it was good!
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Rhymes on November 19, 2019, 11:02:01 am
*words*

Man, why do you feel the need to get so incredibly pedantic over this thing? Asteroth goes and puts together this graph (which has some very useful and interesting data!) and you start dumping all over him because he's not going through this data with published-paper-level rigor. What's especially frustrating is that you know damn well what he means by "good" primary bank positioning--this is something that the community reached a consensus on a long-ass time ago. If you think you can do a better job, then by all means, please do it--we could always use more data--but nitpicking at this because an informal investigative enterprise doesn't meet your exacting standards is just behaving like an entitled prick.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 11:19:43 am
This data isn't "prejudiced" these are the literal positions of the fire points straight from the models. Including bank data wouldn't change any positions.

Yes, it is. You are treating all firepoints as if they in a single bank - but most ships have two, in some cases three (the Artemis, the Bo-Bone, Toth and the Anubis being the only canon ships with only one).

First, that is not the data "as is".

Secondly, if you include bank information three archetypes for primary slots become evident in the data (precision, general purpose, damage).

The best example to show how bank information is valuable is the Ursa; its first bank can be considered precision oriented, due to the low off-set from the player eye point it is easier to aim at turrets and other fighters, and its second bank can be considered damage oriented, due to it high offset and absence of convergence it more useful against large targets.

You can also do this with e.g. the Myrmidon (2 general purpose), the Seraphis (1 precision, 1 damage) and Bo-Bone (1 precision).

It doesn't really change the fact that any ship, whether in the hands of AI or the player, would be better served by focused primaries.

Considering that by "focused primaries" you only mean low off-set from the view point, I disagree. A ship is best served by functional primary placement, which may include different banks of pimaries serving different purposes and such follow different rules as far as off-set and convergence is concerned.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 11:20:21 am
*words*

Man, why do you feel the need to get so incredibly pedantic over this thing? Asteroth goes and puts together this graph (which has some very useful and interesting data!) and you start dumping all over him because he's not going through this data with published-paper-level rigor. What's especially frustrating is that you know damn well what he means by "good" primary bank positioning--this is something that the community reached a consensus on a long-ass time ago. If you think you can do a better job, then by all means, please do it--we could always use more data--but nitpicking at this because an informal investigative enterprise doesn't meet your exacting standards is just behaving like an entitled prick.

Language matters.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: 0rph3u5 on November 19, 2019, 11:24:44 am
Also its not just a question of precision, I just can't stand oversimplifcation.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Nightmare on November 19, 2019, 11:31:07 am
I always link all primary banks if possible, so having them all centered is fine.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Mongoose on November 19, 2019, 11:33:47 am
You must be a riot at parties, Orpheus.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Rhymes on November 19, 2019, 11:34:20 am
Language matters.

Sure. So does context. And not being an entitled prick.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Colonol Dekker on November 19, 2019, 11:41:37 am
Also its not just a question of precision, I just can't stand oversimplifcation.

We don't all get what we want when we want it 😜
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Solatar on November 19, 2019, 11:46:30 am
Nifty little resource, thanks for taking the time to put it together!

I don't think I realized how far below the center line the Erinyes' firepoints really were.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Nightmare on November 19, 2019, 11:53:20 am
Fwiw, bank configuration matters in retail only on player ships as AI will simply fire with everything it has.

There's no point in seperating into precision and damage oriented fire banks (as there are no "special weapons" in retail and most mods for the Ursa), it simply goes between hitting and not hitting. An exception would be a ship that uses scattering ammunition to hit entire wings with, but there are very few of them (0 in retail).
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 12:08:10 pm
Yes, it is. You are treating all firepoints as if they in a single bank - but most ships have two, in some cases three (the Artemis, the Bo-Bone, Toth and the Anubis being the only canon ships with only one).

First, that is not the data "as is".

Secondly, if you include bank information three archetypes for primary slots become evident in the data (precision, general purpose, damage).
I'm sure this is all very valuable information, but it's not under the purview of the diagram. The diagram is there to show positions of the gunpoints, which is exactly what it does. Your personal value judgements about them may vary, and it seems we disagree which is fine, but I'm not interested in discussing it at this juncture.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Nightmare on November 19, 2019, 12:13:18 pm
BTW, good job putting that diagram together. :)
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: X3N0-Life-Form on November 19, 2019, 12:24:27 pm
Yeah, this is a cool resource :)

Don't let Orph3u5 deciding to be a *dick* for no reason whatsoever let you down.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: NeonShivan on November 19, 2019, 12:51:11 pm
This is a very interesting diagram. Thank you Asteroth. Is there a way we could separate this between fighters and bombers, or between the three races? (Like separate diagrams)
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 12:54:26 pm
Absolutely, very easily. I'm going to add in FS1 ships today and then I'll separate them out, because it is definitely getting a little crowed.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Nightmare on November 19, 2019, 01:26:39 pm
Are you going to add them to the Wiki then? Would be bad to loose the to some forum thread.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Asteroth on November 19, 2019, 01:44:43 pm
I guess I need a log in? I dunno I've never tried to add anything to the wiki.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Mito [PL] on November 19, 2019, 02:03:58 pm
If I recall it properly, it all started with Asteroth posting a screenshot on HLP Discord of how he, flying a Dragon, was just sitting stationary, getting shot at by a pair of Thoths that couldn't absolutely hit him with primaries because the bank is so widely spaced. Then a discussion ensued and well, he made this.

I don't really see a point in differentiating between gunpoints and banks, Athena's layout is very nice, Artemis absolutely sucks, Ursa's fine - you can't effectively use both banks together but the 3-point one is tight and easy for offset correction - and besides the Hercules and its 4-bank, the rest of Terran fighters/bombers are fine. On the other hand many Vasudan ships have Artemis-like primaries, and I think the only fighters with good primaries are the Anubis (bleh) and the Serapis with Seth following behind. At least Bakha and Sekhmet can hit stuff, though. And playing Trimurti made me believe that the only Shivan fighter with good primaries overall is the Dragon, and with Nephilim being something along the lines of Ursa.


Also, for this diagram I'm thinking that you could unite all primary and secondary points of all fighters on a single interactive "picture" - so, you know, a grid and then you get a list of fighters and banks you can enable to be seen on the grid. Also I'd suggest using larger symbols, these ones are kinda hard to read in my opinion.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: Nightmare on November 19, 2019, 02:04:49 pm
I guess I need a log in? I dunno I've never tried to add anything to the wiki.

Just PM Goober.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: mjn.mixael on November 19, 2019, 02:11:52 pm
Wow this thread. I though 0rpheus had some interesting insight and it's the rest of you that are being a-holes about it. Shutting down discussion is how you cause dead forums. Real win here, guys.
Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: X3N0-Life-Form on November 19, 2019, 03:38:17 pm
Tone matters as well as language.
While Orpheus brought legitimate points to discuss and how to present a more accurate picture or better present the data, I don't see how the asinine pedantry he displayed would have led to a good discussion.
The gist of his initial post felt more like "you're wrong and a liar because X, Y & Z" rather than "I think it would be interesting to also include secondary gun points, and maybe differentiate between all three gunbanks because X, Y & Z".

Title: Re: A Diagram of the Primary Hardpoint Placment of (Almost) All FS2 Fightercraft
Post by: mjn.mixael on November 19, 2019, 03:46:40 pm
I did not read his initial post that way.