Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: soilder198 on November 28, 2019, 09:34:12 am
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Hello happy FRED people.
Something I've noticed that is rather time consuming when making missions: I make changes towards the end of a mission, and have to replay the first 5-10 minute to reach the point where the changes would occur so that I may test them. I'll have to do this repeatedly depending on what I am attempting to accomplish.
Some games let you speed up the pace at which the game operates. I think RTS games are most prominent in this regard. Anyway to do this while in Freespace? Would make FREDing a bit easier.
Happy thanksgiving.
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Time compression is a very widely used feature. In the bottom right corner, under kill count, there is a small "1x" thingy, it displays what kind of time compression is being currently used, with x1 being normal time flow.
Shift + [.] selects the next higher time compression setting, Shift + [,] selects the lower one. The time compression presets are: x1, x2, x4, x8, x16, x32, x64 and if you enable cheats you can use x0.5 and x0.25.
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What Mito said. :nod:
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When testing missions you can also make events to skip to that part,, but it might be hard to test stuff that happens in the meantime (like you want to test what happens when destroyer x arrives, damage on some ships might play a role). Anyway, using very high time compression (x16+) might be troublesome, some missions behave different then.
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Does time compression still affect beam damage output?
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That has been fixed AFAIK but on very high compression (and lots of stuff happening) stuff can probably break.
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Time compression is a very widely used feature. In the bottom right corner, under kill count, there is a small "1x" thingy, it displays what kind of time compression is being currently used, with x1 being normal time flow.
Shift + [.] selects the next higher time compression setting, Shift + [,] selects the lower one. The time compression presets are: x1, x2, x4, x8, x16, x32, x64 and if you enable cheats you can use x0.5 and x0.25.
Thanks! I'll give it a try.
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The nuclear option is to implement DEV-only checkpoints.