Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Su-tehp on August 25, 2002, 11:41:48 pm
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I'm asking because you said that there were still unresolved issued with it and I am using it in my "Devil and the Deep Blue" campaign.
Are you still working on it, or have you given up on it? And if you have given up on it, can you tell me what modding issues the Archangel has so that I know what to tell my campaign staff to fix?
Thanks, StratComm. :)
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I have not given up on it, but alas it will only convert with PCS and that leaves it with some faces that dissapear when you fly up to them. I have a higher poly version that could be used instead but it still doesn't fix the holes. If you can keep the player from flying all around it, it can be used at any time. I also have a specially constructed shipyard for it (still unconverted) if you would want it.
EDIT: I want to try cob2pof with high limits, but I can't find a download. Does anyone have a copy of it, because I'm thinking it might work for conversion.
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go to freespace.volitionwatch.com and they have a lovely downloads section with it in it...
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StratComm, once you use cob2pof and manage to fix the problems with the Archangel, let me know.
I know crap without modding, but I do have some friends who are. Are there any other issues with the Archangel that I should know about so I can tell my modders about them? I think I rmember you saying something about the turrets being flawed somehow...
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I would love a shipyard.
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Originally posted by ShadowWolf_IH
I would love a shipyard.
Yeah, me too. :nod: :D
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I'm trying everything I know, but I still can't get a clean conversion. By the way, if anyone knows, what it the conversion factor for COB2FS2?
I'll be happy to send anyone the model if they think they can fix it. I have all the pathing and such updated and available if the conversion can actually be done successfully.
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Originally posted by StratComm
I'm trying everything I know, but I still can't get a clean conversion. By the way, if anyone knows, what it the conversion factor for COB2FS2?
I'll be happy to send anyone the model if they think they can fix it. I have all the pathing and such updated and available if the conversion can actually be done successfully.
I got a model of one it's not dune but knowon whan'ts it so I'll send it over if you'd like. But I did not make it got it as part of a model dump, but it looks so cool.
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Originally posted by StarGunner
I got a model of one it's not dune but knowon whan'ts it so I'll send it over if you'd like. But I did not make it got it as part of a model dump, but it looks so cool.
Cool. Send it to me as well :nod:
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