Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: penguin on August 26, 2002, 07:05:25 am

Title: DEBUG build fs2_open 3.2a available for testing
Post by: penguin on August 26, 2002, 07:05:25 am
I have uploaded a DEBUG version of fs2_open 3.2 with some tweaks -- the main one being decreased table sizes (back to their retail levels) -- hence the "a" suffix.  This does not correspond to any CVS tag, that's why I'm using a "non-standard" release number.  All of the version information within the executable is still 3.2.

If you have had problems getting fs2_open release 3.2 to run on your machine (the most common symptom is crashing to desktop when entering a mission), please try this one and let us know how it works.  If you experience any problems, there is a debug log file (fs.log) in your \Games\Freesoace2 directory.  Maybe post the last 10 or so lines, as it's quite large.

It's available at the warpcore developers' site at http://fs2source.warpcore.org/releases/fs2_open_d-3.2a.ZIP
Title: DEBUG build fs2_open 3.2a available for testing
Post by: Martinus on August 26, 2002, 12:27:56 pm
I seem to have figured out the source of the error. I had installed the Derelict campaign and its table files were messing with the game, the debug console reported a lot of missing entries on one of the table files. I did a fresh install of FS and both version 3.2 and 3.2a work fine with noticable slowdown in 3.2a which I can only guess is being caused by the debug reporting in the background.

Is there a remedy to this table problem? Surely it would make some campaigns unplayable if it is unfixable.
Title: DEBUG build fs2_open 3.2a available for testing
Post by: Anaz on August 26, 2002, 02:48:26 pm
add something for the 'new' tables, i.e. at the beginning it would say FS_OPEN, and if it said FS_OPEN it would use the new table code, but if it didn't then it would use the old table code