Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 26, 2020, 01:17:26 am
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Here is the nightly for 26 January 2020 - Revision 6ceb2a2
At least one of the nightly builds failed!
Group: Linux
nightly_20200126_6ceb2a2-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-Linux.tar.gz))
Group: MacOSX
nightly_20200126_6ceb2a2-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-MacOSX.tar.gz))
Group: Win64
nightly_20200126_6ceb2a2-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-Win64.zip))
Group: Win32
nightly_20200126_6ceb2a2-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200126_6ceb2a2/nightly_20200126_6ceb2a2-builds-Win32.zip))
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commit 539cad6
Author: wookieejedi
Commit: wookieejedi
change placement and add reset values
code/mod_table/mod_table.cpp | 1 +
code/ship/shipfx.cpp | 3 ++-
2 files changed, 3 insertions(+), 1 deletion(-)
------------------------------------------------------------------------
commit 8a36fc1
Author: wookieejedi
Commit: wookieejedi
Allows Modders to Actually Use Engine Wash Intensity
code/mod_table/mod_table.cpp | 5 +++++
code/mod_table/mod_table.h | 1 +
code/ship/shipfx.cpp | 13 ++++++++++---
3 files changed, 16 insertions(+), 3 deletions(-)
------------------------------------------------------------------------
commit 0b2695e
Author: asarium
Commit: asarium
Some more security checks
cmake/platformChecks.h.in | 3 +--
code/globalincs/pstypes.h | 10 ++++++++--
code/graphics/matrix.cpp | 4 ----
code/graphics/util/UniformAligner.h | 32 +++++++++++++++++++++++---------
4 files changed, 32 insertions(+), 17 deletions(-)
------------------------------------------------------------------------
commit 362645c
Author: asarium
Commit: asarium
Reformat code with clang-format
code/graphics/2d.cpp | 19 +++++-------
code/graphics/2d.h | 14 +++------
code/graphics/decal_draw_list.cpp | 17 +++++-----
code/graphics/decal_draw_list.h | 11 ++-----
code/graphics/grstub.cpp | 15 ++++-----
code/graphics/opengl/gropengl.cpp | 4 +--
code/graphics/opengl/gropengldeferred.cpp | 32 +++++++------------
code/graphics/opengl/gropengltnl.cpp | 28 ++++++++---------
code/graphics/opengl/gropengltnl.h | 1 +
code/graphics/paths/NanoVGRenderer.cpp | 34 ++++++++------------
code/graphics/util/UniformAligner.cpp | 40 ++++++++++--------------
code/graphics/util/UniformAligner.h | 20 ++++++------
code/graphics/util/UniformBuffer.cpp | 36 ++++++----------------
code/graphics/util/UniformBuffer.h | 14 +++------
code/graphics/util/UniformBufferManager.cpp | 48 ++++++++++++++---------------
code/graphics/util/UniformBufferManager.h | 9 +++---
code/model/modelrender.cpp | 6 ++--
code/model/modelrender.h | 2 +-
18 files changed, 140 insertions(+), 210 deletions(-)
------------------------------------------------------------------------
commit 10ab4a0
Author: asarium
Commit: asarium
Fix clang-tidy issues
code/graphics/util/UniformAligner.cpp | 1 -
code/graphics/util/UniformBuffer.cpp | 2 +-
2 files changed, 1 insertion(+), 2 deletions(-)
------------------------------------------------------------------------
commit 5ce6c25
Author: asarium
Commit: asarium
Add persistent mapping support
code/graphics/2d.cpp | 4 +
code/graphics/2d.h | 16 +-
code/graphics/grstub.cpp | 16 +-
code/graphics/opengl/gropengl.cpp | 4 +
code/graphics/opengl/gropengldeferred.cpp | 7 +-
code/graphics/opengl/gropengltnl.cpp | 85 ++--
code/graphics/opengl/gropengltnl.h | 6 +-
code/graphics/uniforms.cpp | 2 +-
code/graphics/util/UniformAligner.cpp | 2 +-
code/graphics/util/UniformBuffer.h | 6 +
code/graphics/util/UniformBufferManager.cpp | 64 +--
code/graphics/util/UniformBufferManager.h | 18 +-
lib/opengl/gl/extensions.txt | 1 +
lib/opengl/gl/glad/include/glad/glad.h | 21 +-
lib/opengl/gl/glad/src/glad.c | 599 +++++++++++++------------
lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h | 2 +-
lib/opengl/gl/glad_wgl/src/glad_wgl.c | 6 +-
17 files changed, 490 insertions(+), 369 deletions(-)
------------------------------------------------------------------------
commit a365102
Author: asarium
Commit: asarium
Improve how the engine handles uniform buffers
code/decals/decals.cpp | 3 +-
code/graphics/2d.cpp | 23 ++---
code/graphics/2d.h | 8 +-
code/graphics/decal_draw_list.cpp | 17 ++--
code/graphics/decal_draw_list.h | 4 +-
code/graphics/opengl/gropengldeferred.cpp | 40 ++++----
code/graphics/paths/NanoVGRenderer.cpp | 32 +++---
code/graphics/paths/NanoVGRenderer.h | 2 +-
code/graphics/util/UniformAligner.cpp | 68 ++++++-------
code/graphics/util/UniformAligner.h | 30 ++++--
code/graphics/util/UniformBuffer.cpp | 84 +++++-----------
code/graphics/util/UniformBuffer.h | 70 ++++++++-----
code/graphics/util/UniformBufferManager.cpp | 151 +++++++++++++++++++++++-----
code/graphics/util/UniformBufferManager.h | 71 ++++++++++---
code/model/modelrender.cpp | 15 +--
code/model/modelrender.h | 2 +-
16 files changed, 379 insertions(+), 241 deletions(-)