Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 30, 2020, 01:02:37 am
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Here is the nightly for 30 January 2020 - Revision facf17a
At least one of the nightly builds failed!
Group: Linux
nightly_20200130_facf17a-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200130_facf17a/nightly_20200130_facf17a-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200130_facf17a/nightly_20200130_facf17a-builds-Linux.tar.gz))
Group: MacOSX
nightly_20200130_facf17a-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200130_facf17a/nightly_20200130_facf17a-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200130_facf17a/nightly_20200130_facf17a-builds-MacOSX.tar.gz))
Group: Win32
nightly_20200130_facf17a-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20200130_facf17a/nightly_20200130_facf17a-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200130_facf17a/nightly_20200130_facf17a-builds-Win32.zip))
------------------------------------------------------------------------
commit 34391eb
Author: Kiloku
Commit: GitHub
Update changelog with 19.0.0 release
Changelog.md | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit d7602ec
Author: asarium
Commit: asarium
Disable MinGW in GitHub actions
.github/workflows/pr-workflow.yaml | 9 +--------
1 file changed, 1 insertion(+), 8 deletions(-)
------------------------------------------------------------------------
commit fe5dbec
Author: asarium
Commit: asarium
Use uniform blocks for matrices
code/cmdline/cmdline.cpp | 7 +++
code/cmdline/cmdline.h | 1 +
code/def_files/data/effects/batched-v.sdr | 8 ++-
code/def_files/data/effects/default-material-v.sdr | 27 +++++++++
code/def_files/data/effects/deferred-v.sdr | 7 ++-
code/def_files/data/effects/effect-distort-v.sdr | 8 ++-
code/def_files/data/effects/effect-screen-g.sdr | 7 ++-
code/def_files/data/effects/effect-v.sdr | 8 ++-
code/def_files/data/effects/passthrough-v.sdr | 16 ++---
code/def_files/data/effects/shield-impact-v.sdr | 11 +++-
code/def_files/data/effects/video-v.sdr | 10 +++-
code/graphics/2d.cpp | 65 +++++++++++++-------
code/graphics/2d.h | 1 +
code/graphics/matrix.cpp | 69 ++++++++++++++++++++--
code/graphics/matrix.h | 16 ++++-
code/graphics/opengl/gropengl.cpp | 19 +-----
code/graphics/opengl/gropengldeferred.cpp | 6 +-
code/graphics/opengl/gropengldraw.cpp | 4 +-
code/graphics/opengl/gropenglshader.cpp | 11 ++--
code/graphics/opengl/gropengltnl.cpp | 16 ++---
code/graphics/util/UniformBufferManager.cpp | 5 ++
code/graphics/util/UniformBufferManager.h | 14 +++++
code/graphics/util/uniform_structs.h | 5 ++
code/source_groups.cmake | 1 +
24 files changed, 249 insertions(+), 93 deletions(-)