Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Bryan See on February 17, 2020, 01:24:19 pm

Title: Shipyard - Tutorial Mission
Post by: Bryan See on February 17, 2020, 01:24:19 pm
I remember months ago you asked me to go through the FRED2 tutorial that comes with the retail. And I followed it, word-by-word and on the spot. I even put in the skybox provided by the MediaVPs and those created for it as well.

Here is the mission. It is under the attachments section.

This thread not only discusses shipyard tutorial missions, but also a debate on how to improve the retail FRED tutorial to work on today's assets provided by the MediaVPs and on the latest version of FSO.

For me personally, I wanted to start small before embarking on larger projects. I do not want to waste time explaining my projects that undergo drastic changes during development, because I know the problem about the twists and turns that I'm going through all these years following my silence during college days (2009-2013) would probably drive people more crazy than just being silent about it, until I can be very certain about what lies ahead of me.

[attachment eaten by a Shivan]
Title: Re: Shipyard - Tutorial Mission
Post by: karajorma on February 17, 2020, 08:30:47 pm
How heavily have you playtested this? Searching for bugs is a major part of development and you need to learn how to find and fix them, so it's important that you did it yourself before handing it out to other people.
Title: Re: Shipyard - Tutorial Mission
Post by: Bryan See on February 18, 2020, 02:27:28 am
How heavily have you playtested this? Searching for bugs is a major part of development and you need to learn how to find and fix them, so it's important that you did it yourself before handing it out to other people.
Yep. I did. I found two bugs and fixed them. Other than that, it's ready to go.