Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 24, 2020, 01:16:51 am
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Here is the nightly for 24 February 2020 - Revision 4d2cf1d
At least one of the nightly builds failed!
Group: Linux
nightly_20200224_4d2cf1d-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-Linux.tar.gz))
Group: MacOSX
nightly_20200224_4d2cf1d-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-MacOSX.tar.gz))
Group: Win64
nightly_20200224_4d2cf1d-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-Win64.zip))
Group: Win32
nightly_20200224_4d2cf1d-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200224_4d2cf1d/nightly_20200224_4d2cf1d-builds-Win32.zip))
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commit 7f286b7
Author: asarium
Commit: asarium
Add option for logging to stdout
cmake/AppRun.in | 2 +-
code/cmdline/cmdline.cpp | 6 ++
code/cmdline/cmdline.h | 1 +
code/osapi/dialogs.cpp | 2 +-
code/osapi/outwnd.cpp | 140 ++++++++++++++++++++++++++---------------------
code/osapi/outwnd.h | 2 +-
6 files changed, 88 insertions(+), 65 deletions(-)
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commit 2f3f061
Author: asarium
Commit: asarium
Add Vulkan instance and surface creation code
code/CMakeLists.txt | 2 +
code/globalincs/pstypes.h | 6 +
code/globalincs/version.cpp | 3 +
code/globalincs/version.h | 2 +-
code/graphics/2d.cpp | 242 +-
code/graphics/2d.h | 5 +-
code/graphics/opengl/gropengl.cpp | 192 +-
code/graphics/vulkan/VulkanRenderer.cpp | 230 +
code/graphics/vulkan/VulkanRenderer.h | 43 +
code/graphics/vulkan/gr_vulkan.cpp | 24 +
code/graphics/vulkan/gr_vulkan.h | 11 +
code/osapi/osapi.h | 4 +-
code/source_groups.cmake | 7 +
code/starfield/starfield.cpp | 8 +-
freespace2/SDLGraphicsOperations.cpp | 15 +-
lib/CMakeLists.txt | 2 +
lib/vulkan-hpp/CMakeLists.txt | 6 +
lib/vulkan-hpp/vulkan/vk_icd.h | 183 +
lib/vulkan-hpp/vulkan/vk_layer.h | 202 +
lib/vulkan-hpp/vulkan/vk_platform.h | 92 +
lib/vulkan-hpp/vulkan/vk_sdk_platform.h | 69 +
lib/vulkan-hpp/vulkan/vulkan.h | 86 +
lib/vulkan-hpp/vulkan/vulkan.hpp | 69257 +++++++++++++++++++++++++++
lib/vulkan-hpp/vulkan/vulkan_android.h | 122 +
lib/vulkan-hpp/vulkan/vulkan_core.h | 10271 ++++
lib/vulkan-hpp/vulkan/vulkan_fuchsia.h | 57 +
lib/vulkan-hpp/vulkan/vulkan_ggp.h | 68 +
lib/vulkan-hpp/vulkan/vulkan_ios.h | 57 +
lib/vulkan-hpp/vulkan/vulkan_macos.h | 57 +
lib/vulkan-hpp/vulkan/vulkan_metal.h | 64 +
lib/vulkan-hpp/vulkan/vulkan_vi.h | 57 +
lib/vulkan-hpp/vulkan/vulkan_wayland.h | 64 +
lib/vulkan-hpp/vulkan/vulkan_win32.h | 328 +
lib/vulkan-hpp/vulkan/vulkan_xcb.h | 65 +
lib/vulkan-hpp/vulkan/vulkan_xlib.h | 65 +
lib/vulkan-hpp/vulkan/vulkan_xlib_xrandr.h | 55 +
qtfred/src/ui/dialogs/AboutDialog.cpp | 3 +
37 files changed, 81770 insertions(+), 254 deletions(-)
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Just so there's no misconceptions here: despite the magic word "vulkan" appearing in this changelog, there is no fully functional vulkan renderer yet. Think of it more as building up scaffolding before the true construction work can begin.
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Such a mean teasing :D