Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: Bryan See on February 28, 2020, 02:53:33 pm

Title: [RELEASE] - Fractured Suns Demo
Post by: Bryan See on February 28, 2020, 02:53:33 pm
I took a bit longer than expected. This is previously known as the pre-2018 Shattered Stars as announced way back in December 2014.

FRACTURED SUNS
Demo Release

Welcome to the frontlines of a galactic war. Fly as a pilot for the Space Forces of the Hegemony of Galactic Rim Worlds in an epic war against the Authority.

Download via ModDB (https://www.moddb.com/mods/fractured-suns/downloads/fractured-suns-demo)
Download from FreeSpace Files (https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Qcm9qZWN0cyUyMC0lMjBDYW1wYWlnbnMlMjAtJTIwVENzL0RlbW9zL0ZyYWN0dXJlZCUyMFN1bnMlMjBEZW1vLjd6/h/02386da684f831af76673027e555fd4b)

Note: This demo release will eventually be preceded with and folded into the full campaign release. Check the forthcoming WiP page on HLP forums and on ModDB for further details.

(https://media.moddb.com/images/downloads/1/191/190142/FractSun_Demo.png)

In addition to custom assets, the demo campaign also comes bundled with scripts from Axem and Wookieejedi.

Special thanks to those on HLP for the guidance.
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: Su-tehp on February 28, 2020, 09:03:58 pm
Is this going to be available on Knossos anytime soon?
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: Bryan See on February 28, 2020, 10:24:15 pm
Is this going to be available on Knossos anytime soon?
To answer this question, yes. Once the issues have been ironed out. And this will come with a teaser trailer. I omitted it not because I didn't produced, it is because I wanted to try something little ambitious for this. I do not want to over-commit. If one looks at the Half-Life 2: Episode Two teaser at the end of Half-Life 2: Episode One, there are radical differences between that and the finished product.

Plus, it is my duty to ensure the quality of released campaigns at the highest as possible.

I am awaiting reviews.
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: Bryan See on February 29, 2020, 03:07:18 pm
Why there's nothing from everyone about this release? I've just released a one mission demo.
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: perihelion on February 29, 2020, 07:54:45 pm
https://en.wikipedia.org/wiki/Avoidance_response (https://en.wikipedia.org/wiki/Avoidance_response)
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: woutersmits on March 01, 2020, 11:06:20 am
you wont get any mod breker
Error: weapons-part.tbm(line 5):
Error: Failed to load effect Prometheus_Impact!
File: parselo.cpp
Line: 303

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: Cobra on March 01, 2020, 12:32:55 pm
you wont get any mod breker

nooooo he didn't
Title: Re: [RELEASE] - Fractured Suns Demo
Post by: Bryan See on March 01, 2020, 01:44:14 pm
you wont get any mod breker
Error: weapons-part.tbm(line 5):
Error: Failed to load effect Prometheus_Impact!
File: parselo.cpp
Line: 303

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes


One patch, coming right up.

EDIT: Coming up next: I will explain how that pre-2018 Shattered Stars end up as Fractured Suns, other than the fact the name I am using was similar to that as Nightmare said on the WiP thread on Rekt Galaxies, a mod set in the same universe as Mortal Engines in a similar fashion.