Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: OverDhill on March 04, 2020, 12:16:20 am
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I have looked at some talking head ANI files with ANIVIW32.exe and their brightness seem to be good. However in the game they all appear very dim. Is there a way to get their brightness to be at least as bright as the file plays outside Freespace?
I am not sure this is the proper forum for this question but I figured I would take a shot.
Thanks
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You can change the look/colors of the HUD under options, but that's only for the specific pilot, not the whole mod.
Anyway I'd generally suggest to use eff/pngs instead of that old ani format.
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Only pictures displayed in the talking head box will change with the option menu. Any digitized video will not be affected by the option settings.
If you play Head_Cap_Sheridan_4.ani outside the game it is nice and bright. When played in the game it is very dark. I am working on adding the hud.tbl to The Babylon Project (it didn't have one) and was wondering if there are any settings I could add/change to brighten the ANI playback in the game.
[attachment eaten by a Shivan]
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hud.tbl
! hud_gauges.tbl !
The hud.tbl is no longer used with FreeSpace Open. It was a table file for defining the available shield animations.
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yes I miss typed the name. sorry
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If ANI files are that unpredictable you probably should drop using them; AFAIK all other filetypes don't have to be put through extra compression.
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TBP's collection of .ani-files are a treasured legacy
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Well as long as they do the job~
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What has bugging me for a while now though, don't have ANI files terrible performance compared to other formats? I tried it once on a intense particle effect and it seemed to make serious difference.