Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 01, 2020, 01:20:46 am
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Here is the nightly for 01 May 2020 - Revision 5135cde
Group: Win64
nightly_20200501_5135cde-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win64.zip))
Group: Win32
nightly_20200501_5135cde-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win32.zip))
Group: MacOSX
nightly_20200501_5135cde-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-MacOSX.tar.gz))
Group: Linux
nightly_20200501_5135cde-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Linux.tar.gz))
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commit 519d1f5
Author: Cliff
Commit: Cliff
Use full path in SFTP, unlike the FTP one this was modified from.
ci/travis/ftp_deploy.sh | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 7121a3f
Author: Fabian Woltermann
Commit: Fabian Woltermann
Update the last_frame AA mode during cmdline parsing.
code/cmdline/cmdline.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
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commit 7439cf2
Author: Fabian Woltermann
Commit: Fabian Woltermann
wording
code/graphics/opengl/gropenglpostprocessing.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 570dc5f
Author: Fabian Woltermann
Commit: Fabian Woltermann
Make sure the SMAA presets are actually passed to the shader stages and that the SMAA shader is recompiled at runtime if the preset changes.
code/graphics/opengl/gropenglpostprocessing.cpp | 49 ++++++++++++++++++++-----
1 file changed, 40 insertions(+), 9 deletions(-)