Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 01, 2020, 01:20:46 am

Title: Nightly: 01 May 2020 - Revision 5135cde
Post by: SirKnightly on May 01, 2020, 01:20:46 am
Here is the nightly for 01 May 2020 - Revision 5135cde



Group: Win64
nightly_20200501_5135cde-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win64.zip))


Group: Win32
nightly_20200501_5135cde-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Win32.zip))


Group: MacOSX
nightly_20200501_5135cde-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-MacOSX.tar.gz))


Group: Linux
nightly_20200501_5135cde-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200501_5135cde/nightly_20200501_5135cde-builds-Linux.tar.gz))

Code: [Select]
------------------------------------------------------------------------
commit 519d1f5
Author: Cliff
Commit: Cliff

    Use full path  in SFTP, unlike the FTP one this was modified from.
 ci/travis/ftp_deploy.sh | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 7121a3f
Author: Fabian Woltermann
Commit: Fabian Woltermann

    Update the last_frame AA mode during cmdline parsing.
 code/cmdline/cmdline.cpp | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 7439cf2
Author: Fabian Woltermann
Commit: Fabian Woltermann

    wording
 code/graphics/opengl/gropenglpostprocessing.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 570dc5f
Author: Fabian Woltermann
Commit: Fabian Woltermann

    Make sure the SMAA presets are actually passed to the shader stages and that the SMAA shader is recompiled at runtime if the preset changes.
 code/graphics/opengl/gropenglpostprocessing.cpp | 49 ++++++++++++++++++++-----
 1 file changed, 40 insertions(+), 9 deletions(-)