Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nightmare on May 23, 2020, 08:13:38 pm

Title: Texture replacements and omissions
Post by: Nightmare on May 23, 2020, 08:13:38 pm
Is there a way to use texture replacement in a way that you can keep the the engine from loading a specific texture entirely, like removing -shine or -reflect maps?
Title: Re: Texture replacements and omissions
Post by: Nightmare on June 14, 2020, 04:13:59 pm
Anybody pls?
Title: Re: Texture replacements and omissions
Post by: wookieejedi on June 14, 2020, 04:41:18 pm
Texture replace in FRED only does one texture at a time. So it will only replace the shine and reflect maps if you specify/tell it to.
Title: Re: Texture replacements and omissions
Post by: Nightmare on June 14, 2020, 04:47:23 pm
Yes, but when I replace the -reflect map with invisible it tries to use that like it was supposed to be a reflect map. That's why I wanted to know how to prevent that.
Title: Re: Texture replacements and omissions
Post by: wookieejedi on June 14, 2020, 05:20:00 pm
Ah gotcha. In that case I would just make a texture that is completely black and use that, since it won't reflect anything.
Title: Re: Texture replacements and omissions
Post by: Nightmare on June 14, 2020, 06:44:19 pm
Yeah but that's what I tried before and it didn't worked. It's not even one of my selfmade graphic attempts, I took the one from WoD and it didn't work either, still seeing reflections.
Title: Re: Texture replacements and omissions
Post by: wookieejedi on June 14, 2020, 07:34:57 pm
Strange...
Title: Re: Texture replacements and omissions
Post by: Nightmare on June 14, 2020, 09:06:40 pm
I tried it again before I replied to be 100% sure, the difference is obvious.