Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nightmare on May 23, 2020, 08:13:38 pm
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Is there a way to use texture replacement in a way that you can keep the the engine from loading a specific texture entirely, like removing -shine or -reflect maps?
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Anybody pls?
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Texture replace in FRED only does one texture at a time. So it will only replace the shine and reflect maps if you specify/tell it to.
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Yes, but when I replace the -reflect map with invisible it tries to use that like it was supposed to be a reflect map. That's why I wanted to know how to prevent that.
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Ah gotcha. In that case I would just make a texture that is completely black and use that, since it won't reflect anything.
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Yeah but that's what I tried before and it didn't worked. It's not even one of my selfmade graphic attempts, I took the one from WoD and it didn't work either, still seeing reflections.
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Strange...
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I tried it again before I replied to be 100% sure, the difference is obvious.