Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 31, 2020, 02:56:52 am
-
Here is the nightly for 31 August 2020 - Revision a710aac
Group: Win32
nightly_20200831_a710aac-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-Win32.zip))
Group: MacOSX
nightly_20200831_a710aac-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-MacOSX.tar.gz))
Group: Linux
nightly_20200831_a710aac-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-Linux.tar.gz))
Group: Win64
nightly_20200831_a710aac-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20200831_a710aac/nightly_20200831_a710aac-builds-Win64.zip))
------------------------------------------------------------------------
commit 67ea05f
Author: Goober5000
Commit: Goober5000
add some vector scripting functions
code/ai/aibig.cpp | 2 +-
code/hud/hudartillery.cpp | 4 +-
code/math/vecmat.cpp | 16 +++----
code/math/vecmat.h | 12 +++---
code/nebula/neblightning.cpp | 4 +-
code/scripting/api/libs/base.cpp | 7 ++++
code/scripting/api/objs/vecmath.cpp | 84 +++++++++++++++++++++++++++++++++++++
code/weapon/beam.cpp | 2 +-
code/weapon/weapons.cpp | 2 +-
9 files changed, 113 insertions(+), 20 deletions(-)
------------------------------------------------------------------------
commit 143ce0d
Author: JohnAFernandez
Commit: JohnAFernandez
Fix the loadout memory bug
code/network/multiteamselect.cpp | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
------------------------------------------------------------------------
commit 0504429
Author: Goober5000
Commit: GitHub
Update code/scripting/api/objs/ship.cpp
code/scripting/api/objs/ship.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
------------------------------------------------------------------------
commit 0bfe80a
Author: Goober5000
Commit: Goober5000
NULL to nullptr
code/missionui/missionweaponchoice.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
------------------------------------------------------------------------
commit 10d2f80
Author: Goober5000
Commit: Goober5000
qtfred
qtfred/src/mission/Editor.cpp | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
------------------------------------------------------------------------
commit 3b2af70
Author: Goober5000
Commit: Goober5000
refactor display_name for ships, ship classes, and weapon classes
code/hud/hudbrackets.cpp | 4 +-
code/hud/hudescort.cpp | 7 +--
code/hud/hudsquadmsg.cpp | 11 ++--
code/hud/hudtarget.cpp | 77 ++++++++---------------
code/hud/hudtargetbox.cpp | 34 +++++------
code/io/keycontrol.cpp | 16 ++---
code/lab/lab.cpp | 6 +-
code/menuui/techmenu.cpp | 4 +-
code/mission/missionhotkey.cpp | 11 ++--
code/mission/missionlog.cpp | 14 +++--
code/mission/missionmessage.cpp | 6 +-
code/mission/missionparse.cpp | 36 ++++++-----
code/mission/missionparse.h | 8 +--
code/missionui/missionbrief.cpp | 5 +-
code/missionui/missiondebrief.cpp | 8 +--
code/missionui/missionshipchoice.cpp | 12 +---
code/missionui/missionweaponchoice.cpp | 102 +++++++------------------------
code/network/multi_ingame.cpp | 4 +-
code/network/multi_pmsg.cpp | 12 ++--
code/network/multiteamselect.cpp | 10 +--
code/playerman/playercontrol.cpp | 14 ++---
code/scripting/api/objs/object.cpp | 2 +-
code/scripting/api/objs/parse_object.cpp | 2 +-
code/scripting/api/objs/ship.cpp | 14 ++---
code/scripting/api/objs/shipclass.cpp | 4 +-
code/scripting/api/objs/weaponclass.cpp | 10 +--
code/ship/ship.cpp | 60 +++++++++++-------
code/ship/ship.h | 9 ++-
code/ship/shiphit.cpp | 12 ++--
code/stats/medals.cpp | 4 +-
code/stats/medals.h | 2 +-
code/stats/scoring.cpp | 2 +-
code/weapon/emp.cpp | 7 +--
code/weapon/weapon.h | 7 +--
code/weapon/weapons.cpp | 33 +++++++---
fred2/freddoc.cpp | 4 +-
fred2/voiceactingmanager.cpp | 8 ++-
freespace2/freespace.cpp | 17 +++---
38 files changed, 258 insertions(+), 340 deletions(-)
------------------------------------------------------------------------
commit cb04813
Author: JohnAFernandez
Commit: JohnAFernandez
Change MP Initial Ship Behavior to Match SP
code/ai/aigoals.cpp | 44 +++++++++++++++++++++++++++++++++-----------
1 file changed, 33 insertions(+), 11 deletions(-)