Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: emark4 on September 03, 2020, 09:54:11 pm
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I am trying to edit an existing ship model at the moment. SO far I have converted to a .dae file, scaled it appropriately, and made the model edits. However, I noticed that because I converted from .pof to .dae, the textures assigned do not go with it.
Now I need to assign the textures. I do have the textures files and the names, but I am clueless on re applying them to the ship model. How should I do this?
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In blender, open the Materials tab, click on the circle to the left of Base Color, click Image Texture and select the texture. Export as .dae