Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: emark4 on September 03, 2020, 09:54:11 pm

Title: Applying textures to an edited ship model in blender
Post by: emark4 on September 03, 2020, 09:54:11 pm
I am trying to edit an existing ship model at the moment. SO far I have converted to a .dae file, scaled it appropriately, and made the model edits. However, I noticed that because I converted from .pof to .dae, the textures assigned do not go with it.

Now I need to assign the textures. I do have the textures files and the names, but I am clueless on re applying them to the ship model. How should I do this?   
Title: Re: Applying textures to an edited ship model in blender
Post by: Strygon on September 04, 2020, 12:13:36 am
In blender, open the Materials tab, click on the circle to the left of Base Color, click Image Texture and select the texture. Export as .dae