Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: karajorma on August 28, 2002, 01:42:55 pm

Title: FRED and Modding questions
Post by: karajorma on August 28, 2002, 01:42:55 pm
Okay a couple of quick questions.

1) What is the maximum number of events you can have in a mission. I`ve heard there is a limit and I`m planning a mission with a lot of events in it.

2) I`m working on the LODs for one of my ships. What's the quickest way of replacing one texture with another one e.g. replacing Tcov1A with Tcov1B. I`m using truespace 4
Title: FRED and Modding questions
Post by: CP5670 on August 28, 2002, 01:49:40 pm
1: I don't know the exact quantity, but I did cross that limit a few times in my missions. Note that this applies to all SEXPs in the mission and not just events. (events, ship cues, objectives, etc.) In general, as long as the fully completed and polished mission is under 110k, you are probably fine. Beyond that, you need to start being a bit more careful, and if you get beyond 130k, you probably will not be able to add a whole lot more of them.

2: Modelview has a texture names editor that can do this very quickly on the pof itself.
Title: FRED and Modding questions
Post by: TheCelestialOne on August 28, 2002, 01:54:48 pm
2). Just rename the PCX files.
Title: FRED and Modding questions
Post by: karajorma on August 28, 2002, 02:34:39 pm
Quote
Originally posted by TheCelestialOne
2). Just rename the PCX files.


Won't work cause that will change the files for the other LODs too.

Think CP5670 has it right. I thought of modelview but didn`t realise that you could change the textures for on LOD without altering the texture for all the LODs

Thanks for the help. I guess I should be worried cause I`ve already got a couple of missions over 120k in size. What happens when you bang up against the limit? Does FRED warn you or do you only find out when you play the mission in FS2?
Title: FRED and Modding questions
Post by: StratComm on August 28, 2002, 05:41:22 pm
I know that there is a hard-coded limit at 200 events, but as to whether your mission can accomodate them all is prbably more dependent on your computer than on the code.  Don't know how much that will help.
Title: FRED and Modding questions
Post by: karajorma on August 29, 2002, 09:06:43 am
Quote
Originally posted by CP5670
2: Modelview has a texture names editor that can do this very quickly on the pof itself.


Hmmm. I`ve tried that now and either I`m doing something wrong or modelview doesn`t work that way.

As a test I made a model with 4 LODs all painted with the same texture. When I tried to change the texture on Detail1 it changes the texture on ALL of the LODs. Of course that is useless cause what I want to do is use the less detailed textures on the lower LODS but keep the good ones on the first LOD.

I suppose I could solve my problem but exporting each lod as a pof and renaming then turing them back into cobs and joining all the reskinned lods together but that sounds like a ridiculously complicated way of doing it. Surely there is an easier way of changing all the textures on a model from within TS4?
Title: FRED and Modding questions
Post by: ShadowWolf_IH on August 29, 2002, 06:52:56 pm
i think the new number (with fs open) is 1000.  I'm pretty sure of it in fact.  Anyway, i know it's an ungodly amount of events.  It got beefed up with the tbl limits.  As did the number of ships allowed in the mission.