Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 18, 2020, 03:51:59 am
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Here is the nightly for 18 October 2020 - Revision 395b4300f
Group: Linux
nightly_20201018_395b4300f-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Linux.tar.gz))
Group: Win64
nightly_20201018_395b4300f-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win64.zip))
Group: MacOSX
nightly_20201018_395b4300f-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-MacOSX.tar.gz))
Group: Win32
nightly_20201018_395b4300f-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win32.zip))
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commit 93a9a2ab5
Author: JohnAFernandez
Commit: JohnAFernandez
stop needs more space so as not to crash during really busy scenes
code/network/multi_obj.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 4a0a8463e
Author: asarium
Commit: asarium
Add first basic rendering with Vulkan
code/graphics/shaders/compiled/vulkan.frag.spv | Bin 0 -> 1084 bytes
.../graphics/shaders/compiled/vulkan.frag.spv.glsl | 10 +
code/graphics/shaders/compiled/vulkan.vert.spv | Bin 0 -> 2252 bytes
.../graphics/shaders/compiled/vulkan.vert.spv.glsl | 13 +
.../shaders/compiled/vulkan_structs.frag.h | 6 +
.../shaders/compiled/vulkan_structs.vert.h | 6 +
code/graphics/shaders/vulkan.frag | 10 +
code/graphics/shaders/vulkan.vert | 21 ++
code/graphics/vulkan/RenderFrame.cpp | 92 +++++++
code/graphics/vulkan/RenderFrame.h | 39 +++
code/graphics/vulkan/VulkanRenderer.cpp | 292 ++++++++++++++++++++-
code/graphics/vulkan/VulkanRenderer.h | 34 +++
code/graphics/vulkan/gr_vulkan.cpp | 13 +-
code/graphics/vulkan/gr_vulkan.h | 4 +
code/graphics/vulkan/vulkan_stubs.cpp | 3 -
code/shaders.cmake | 8 +-
code/source_groups.cmake | 2 +
17 files changed, 545 insertions(+), 8 deletions(-)