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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 18, 2020, 03:51:59 am

Title: Nightly: 18 October 2020 - Revision 395b4300f
Post by: SirKnightly on October 18, 2020, 03:51:59 am
Here is the nightly for 18 October 2020 - Revision 395b4300f



Group: Linux
nightly_20201018_395b4300f-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Linux.tar.gz))


Group: Win64
nightly_20201018_395b4300f-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win64.zip))


Group: MacOSX
nightly_20201018_395b4300f-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-MacOSX.tar.gz))


Group: Win32
nightly_20201018_395b4300f-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201018_395b4300f/nightly_20201018_395b4300f-builds-Win32.zip))

Code: [Select]
------------------------------------------------------------------------
commit 93a9a2ab5
Author: JohnAFernandez
Commit: JohnAFernandez

    stop needs more space so as not to crash during really busy scenes
 code/network/multi_obj.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 4a0a8463e
Author: asarium
Commit: asarium

    Add first basic rendering with Vulkan
 code/graphics/shaders/compiled/vulkan.frag.spv     | Bin 0 -> 1084 bytes
 .../graphics/shaders/compiled/vulkan.frag.spv.glsl |  10 +
 code/graphics/shaders/compiled/vulkan.vert.spv     | Bin 0 -> 2252 bytes
 .../graphics/shaders/compiled/vulkan.vert.spv.glsl |  13 +
 .../shaders/compiled/vulkan_structs.frag.h         |   6 +
 .../shaders/compiled/vulkan_structs.vert.h         |   6 +
 code/graphics/shaders/vulkan.frag                  |  10 +
 code/graphics/shaders/vulkan.vert                  |  21 ++
 code/graphics/vulkan/RenderFrame.cpp               |  92 +++++++
 code/graphics/vulkan/RenderFrame.h                 |  39 +++
 code/graphics/vulkan/VulkanRenderer.cpp            | 292 ++++++++++++++++++++-
 code/graphics/vulkan/VulkanRenderer.h              |  34 +++
 code/graphics/vulkan/gr_vulkan.cpp                 |  13 +-
 code/graphics/vulkan/gr_vulkan.h                   |   4 +
 code/graphics/vulkan/vulkan_stubs.cpp              |   3 -
 code/shaders.cmake                                 |   8 +-
 code/source_groups.cmake                           |   2 +
 17 files changed, 545 insertions(+), 8 deletions(-)