Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 27, 2020, 05:11:55 am
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Here is the nightly for 27 October 2020 - Revision a819d1860
Group: Linux
nightly_20201027_a819d1860-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-Linux.tar.gz))
Group: MacOSX
nightly_20201027_a819d1860-builds-MacOSX.tar.gz (http://scp.indiegames.us/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-MacOSX.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-MacOSX.tar.gz))
Group: Win64
nightly_20201027_a819d1860-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-Win64.zip))
Group: Win32
nightly_20201027_a819d1860-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201027_a819d1860/nightly_20201027_a819d1860-builds-Win32.zip))
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commit c93c8e0bd
Author: Baezon
Commit: Baezon
fix remote_detonaters_active decrementing
code/ship/ship.cpp | 1 -
code/weapon/weapons.cpp | 9 ++++++++-
2 files changed, 8 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit 9da5cc17a
Author: asarium
Commit: asarium
Add type safe handle for graphics buffers
.clang-format | 1 +
code/graphics/2d.cpp | 2 +-
code/graphics/2d.h | 164 ++++++++++++++++++----------
code/graphics/decal_draw_list.cpp | 4 +-
code/graphics/grbatch.cpp | 26 ++---
code/graphics/grbatch.h | 16 +--
code/graphics/grstub.cpp | 118 ++++++++++++--------
code/graphics/opengl/gropengldraw.cpp | 91 ++++++++++-----
code/graphics/opengl/gropengldraw.h | 90 ++++++++++++---
code/graphics/opengl/gropengltnl.cpp | 110 +++++++++----------
code/graphics/opengl/gropengltnl.h | 18 +--
code/graphics/paths/NanoVGRenderer.h | 2 +-
code/graphics/render.cpp | 6 +-
code/graphics/render.h | 2 +-
code/graphics/util/GPUMemoryHeap.cpp | 6 +-
code/graphics/util/GPUMemoryHeap.h | 4 +-
code/graphics/util/UniformBuffer.cpp | 2 +-
code/graphics/util/UniformBuffer.h | 4 +-
code/graphics/util/UniformBufferManager.cpp | 8 +-
code/graphics/util/UniformBufferManager.h | 6 +-
code/graphics/vulkan/vulkan_stubs.cpp | 40 ++++---
code/model/model.h | 2 +-
code/model/modelinterp.cpp | 2 +-
code/model/modelread.cpp | 12 +-
code/model/modelrender.cpp | 4 +-
code/render/batching.cpp | 7 +-
code/render/batching.h | 2 +-
code/scpui/RocketRenderingInterface.cpp | 11 +-
code/scpui/RocketRenderingInterface.h | 17 +--
code/ship/shield.cpp | 2 +-
30 files changed, 487 insertions(+), 292 deletions(-)