Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 22, 2020, 01:48:28 am
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Here is the nightly for 22 November 2020 - Revision 515e1a2d2
Group: Win32
nightly_20201122_515e1a2d2-builds-Win32.zip (http://scp.indiegames.us/builds/nightly/20201122_515e1a2d2/nightly_20201122_515e1a2d2-builds-Win32.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201122_515e1a2d2/nightly_20201122_515e1a2d2-builds-Win32.zip))
Group: Win64
nightly_20201122_515e1a2d2-builds-Win64.zip (http://scp.indiegames.us/builds/nightly/20201122_515e1a2d2/nightly_20201122_515e1a2d2-builds-Win64.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20201122_515e1a2d2/nightly_20201122_515e1a2d2-builds-Win64.zip))
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commit 515e1a2d2
Author: JohnAFernandez
Commit: GitHub
Make Anti-Rubberbanding less aggressive to keep the client from showing nonsense (#2901)
code/network/multi_obj.cpp | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
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commit caef2aecf
Author: JohnAFernandez
Commit: GitHub
Make sure that the oswpt object will have the correct status for an exited ship (#2913)
code/parse/sexp.cpp | 4 ++++
1 file changed, 4 insertions(+)