Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 12, 2021, 01:00:08 am
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Here is the nightly for 12 January 2021 - Revision 18cb07dc7
Group: Win64-SSE2
nightly_20210112_18cb07dc7-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210112_18cb07dc7/nightly_20210112_18cb07dc7-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210112_18cb07dc7/nightly_20210112_18cb07dc7-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20210112_18cb07dc7-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210112_18cb07dc7/nightly_20210112_18cb07dc7-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210112_18cb07dc7/nightly_20210112_18cb07dc7-builds-Win32-SSE2.zip))
Group: Linux
nightly_20210112_18cb07dc7-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210112_18cb07dc7/nightly_20210112_18cb07dc7-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210112_18cb07dc7/nightly_20210112_18cb07dc7-builds-Linux.tar.gz))
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commit 3a4df0d89
Author: JohnAFernandez
Commit: JohnAFernandez
Send them to Github instead of Mantis
code/cmdline/cmdline.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit d33f9db1f
Author: JohnAFernandez
Commit: JohnAFernandez
Move Standalone Running statement to after the init of Debug Statements
freespace2/freespace.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
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commit 75b26ef94
Author: JohnAFernandez
Commit: GitHub
Fix unfocused multi interpolation inaccuracies (#3129)
freespace2/freespace.cpp | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
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commit 398f4d905
Author: JohnAFernandez
Commit: GitHub
Remove Unused ClientDamage Commandline Option (#3132)
code/cmdline/cmdline.cpp | 8 --------
code/cmdline/cmdline.h | 1 -
2 files changed, 9 deletions(-)
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commit 069947e39
Author: David Gibson
Commit: David Gibson
Added a recalculation of tube light attenuation in fragment shader after proper distance is determined. fixes slash beam and penetration lighting issues
code/def_files/data/effects/deferred-f.sdr | 1 +
1 file changed, 1 insertion(+)
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commit 4bf93e08d
Author: Baezon
Commit: Baezon
fix collision culling for slow weapons
code/object/objcollide.cpp | 27 ++++++++++++++++++---------
1 file changed, 18 insertions(+), 9 deletions(-)