Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 29, 2021, 01:38:19 am
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Here is the nightly for 29 March 2021 - Revision 9dc50706a
Group: Win32-SSE2
nightly_20210329_9dc50706a-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210329_9dc50706a/nightly_20210329_9dc50706a-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210329_9dc50706a/nightly_20210329_9dc50706a-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210329_9dc50706a-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210329_9dc50706a/nightly_20210329_9dc50706a-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210329_9dc50706a/nightly_20210329_9dc50706a-builds-x64-SSE2.zip))
Group: Linux
nightly_20210329_9dc50706a-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210329_9dc50706a/nightly_20210329_9dc50706a-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210329_9dc50706a/nightly_20210329_9dc50706a-builds-Linux.tar.gz))
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commit e218f687a
Author: JohnAFernandez
Commit: JohnAFernandez
Fix a rare but eventual crash in the interpolation code.
code/network/multi_obj.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit aeefcb465
Author: Fabian Woltermann
Commit: Fabian Woltermann
Remove an unused constant
code/io/keycontrol.cpp | 9 ---------
code/nebula/neb.cpp | 14 --------------
2 files changed, 23 deletions(-)
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commit 023dcfca7
Author: Fabian Woltermann
Commit: Fabian Woltermann
Use the screen size as the break value, remove it from the Neb detail settings
code/nebula/neb.cpp | 21 ++-------------------
code/nebula/neb.h | 1 -
2 files changed, 2 insertions(+), 20 deletions(-)
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commit c6e9f954f
Author: Fabian Woltermann
Commit: Fabian Woltermann
Use the screen size as the break_* value
code/nebula/neb.cpp | 11 ++---------
1 file changed, 2 insertions(+), 9 deletions(-)
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commit 961d5eb17
Author: Fabian Woltermann
Commit: Fabian Woltermann
Use bitmap height * 2 to make sure only completely off-screen poofs are culled
code/nebula/neb.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 1a66c97c2
Author: Fabian Woltermann
Commit: Fabian Woltermann
After loading the nebula poofs, resize the break_x and break_y values so they are equal to the largest poof bitmap in use. Also reduce the break alpha value by 90% for all detail levels.
code/nebula/neb.cpp | 20 ++++++++++++++++----
1 file changed, 16 insertions(+), 4 deletions(-)
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commit 00e2c2ad5
Author: Goober5000
Commit: Goober5000
log missing XSTR strings only once
code/localization/localize.cpp | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
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commit eb538ffba
Author: Baezon
Commit: Baezon
update turret_alt_math for moving subsystems
code/ai/aiturret.cpp | 88 ++++++++++++++++++-----------------
code/model/model.h | 4 +-
code/model/model_flags.h | 2 +-
code/model/modelread.cpp | 8 ++--
code/scripting/api/objs/subsystem.cpp | 2 +-
code/ship/ship.cpp | 4 +-
code/weapon/beam.cpp | 4 +-
7 files changed, 58 insertions(+), 54 deletions(-)