Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 05, 2021, 01:41:46 am
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Here is the nightly for 05 May 2021 - Revision ce9a0d5e0
Group: Win32-SSE2
nightly_20210505_ce9a0d5e0-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210505_ce9a0d5e0/nightly_20210505_ce9a0d5e0-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210505_ce9a0d5e0/nightly_20210505_ce9a0d5e0-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210505_ce9a0d5e0-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210505_ce9a0d5e0/nightly_20210505_ce9a0d5e0-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210505_ce9a0d5e0/nightly_20210505_ce9a0d5e0-builds-x64-SSE2.zip))
Group: Linux
nightly_20210505_ce9a0d5e0-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210505_ce9a0d5e0/nightly_20210505_ce9a0d5e0-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210505_ce9a0d5e0/nightly_20210505_ce9a0d5e0-builds-Linux.tar.gz))
------------------------------------------------------------------------
commit ce9a0d5e0
Author: Taylor Richards
Commit: GitHub
add new popup type to handle mission/table validation (#3380)
code/network/multi_fstracker.cpp | 19 +++++-
code/network/multiutil.cpp | 8 +++
code/popup/popup.cpp | 138 +++++++++++++++++++++++++++++++++++++++
code/popup/popup.h | 5 ++
4 files changed, 167 insertions(+), 3 deletions(-)
------------------------------------------------------------------------
commit d971f34ee
Author: Asteroth
Commit: GitHub
make all asinf and acosf safe (#3384)
code/graphics/opengl/gropenglpostprocessing.cpp | 4 +--
code/math/floating.cpp | 10 ++++++
code/math/floating.h | 4 +++
code/math/vecmat.cpp | 46 ++++---------------------
code/math/vecmat.h | 1 -
code/model/modelread.cpp | 6 ++--
code/radar/radar.cpp | 2 +-
code/radar/radarorb.cpp | 2 +-
code/weapon/swarm.cpp | 2 +-
9 files changed, 29 insertions(+), 48 deletions(-)
------------------------------------------------------------------------
commit 47f6d2b36
Author: JohnAFernandez
Commit: GitHub
Add guardrails to object cleanup during object creation (#3371)
code/asteroid/asteroid.cpp | 2 +-
code/debris/debris.cpp | 2 +-
code/fireball/fireballs.cpp | 2 +-
code/object/objcollide.cpp | 33 +--------------------------------
code/object/object.cpp | 34 ++++++++++++++++------------------
code/object/object.h | 2 +-
code/weapon/beam.cpp | 3 +--
code/weapon/shockwave.cpp | 2 +-
code/weapon/weapons.cpp | 17 ++++++++++-------
9 files changed, 33 insertions(+), 64 deletions(-)
------------------------------------------------------------------------
commit 144d484c8
Author: Joshua Glatt
Commit: GitHub
Replace rand() calls with a Random class (#3332)
code/ai/aibig.cpp | 16 +++----
code/ai/aicode.cpp | 21 ++++-----
code/ai/aiturret.cpp | 7 +--
code/asteroid/asteroid.cpp | 8 ++--
code/autopilot/autopilot.cpp | 5 ++-
code/debris/debris.cpp | 32 ++++++-------
code/fireball/fireballs.cpp | 10 ++---
code/gamesnd/gamesnd.cpp | 10 ++---
code/globalincs/pstypes.h | 10 -----
code/globalincs/systemvars.cpp | 42 ------------------
code/globalincs/systemvars.h | 1 -
code/graphics/opengl/gropengldraw.cpp | 4 +-
code/hud/hudartillery.cpp | 3 +-
code/hud/hudsquadmsg.cpp | 2 +-
code/io/timer.h | 6 ++-
code/math/floating.cpp | 7 +--
code/math/staticrand.cpp | 6 ++-
code/math/staticrand.h | 2 +-
code/menuui/credits.cpp | 2 +-
code/menuui/mainhallmenu.cpp | 7 +--
code/mission/missionmessage.cpp | 15 ++++---
code/mission/missionparse.cpp | 8 ++--
code/model/modelinterp.cpp | 11 ++---
code/model/modelrender.cpp | 4 +-
code/network/multilag.cpp | 4 +-
code/network/multiui.cpp | 2 +-
code/network/multiutil.cpp | 4 +-
code/parse/sexp.cpp | 7 +--
code/particle/particle.cpp | 3 +-
code/physics/physics.cpp | 5 ++-
code/playerman/managepilot.cpp | 4 +-
code/playerman/playercontrol.cpp | 2 +-
code/radar/radar.cpp | 10 ++---
code/radar/radardradis.cpp | 2 +-
code/radar/radarorb.cpp | 2 +-
code/render/3ddraw.cpp | 12 ++---
code/scripting/api/libs/base.cpp | 14 +++---
code/ship/shield.cpp | 5 ++-
code/ship/ship.cpp | 38 ++++++++--------
code/ship/shipfx.cpp | 19 ++++----
code/ship/shiphit.cpp | 6 +--
code/sound/sound.h | 6 +--
code/source_groups.cmake | 2 +
code/starfield/starfield.cpp | 27 ++++++-----
code/utils/Random.cpp | 83 ++++++++++++++++++++++++++++++++++
code/utils/Random.h | 31 +++++++++++++
code/weapon/beam.cpp | 2 +-
code/weapon/weapons.cpp | 2 +-
fred2/management.cpp | 9 ++--
freespace2/freespace.cpp | 12 +++--
qtfred/src/mission/Editor.cpp | 6 +--
qtfred/src/mission/management.cpp | 3 +-
test/src/math/test_vecmat.cpp | 84 ++++++++++++++++++-----------------
53 files changed, 367 insertions(+), 278 deletions(-)