Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 29, 2021, 02:58:39 am
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Here is the nightly for 29 May 2021 - Revision d6a0d9fb0
Group: Linux
nightly_20210529_d6a0d9fb0-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210529_d6a0d9fb0/nightly_20210529_d6a0d9fb0-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210529_d6a0d9fb0/nightly_20210529_d6a0d9fb0-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210529_d6a0d9fb0-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210529_d6a0d9fb0/nightly_20210529_d6a0d9fb0-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210529_d6a0d9fb0/nightly_20210529_d6a0d9fb0-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210529_d6a0d9fb0-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210529_d6a0d9fb0/nightly_20210529_d6a0d9fb0-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210529_d6a0d9fb0/nightly_20210529_d6a0d9fb0-builds-x64-SSE2.zip))
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commit edcdbd02b
Author: Asteroth
Commit: GitHub
fix bug where shields could be pierced (#3448)
code/ai/ai_flags.h | 1 +
code/ai/ai_profiles.cpp | 5 +++++
code/object/collideshipweapon.cpp | 8 +++++++-
3 files changed, 13 insertions(+), 1 deletion(-)
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commit e74ebe6b8
Author: the-maddin
Commit: the-maddin
fix type warning
qtfred/src/CheckedDataListModel.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit c197755c0
Author: the-maddin
Commit: the-maddin
Improve CheckedDataListModel
qtfred/src/CheckedDataListModel.h | 106 +++++++++++++++++++++++++-------------
1 file changed, 71 insertions(+), 35 deletions(-)
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More detailed description of these commits:
1) FSO: fix bug where shields could be pierced
This patch adds the "$fixed ship-weapon collisions:" flag to the ai_profiles table, fixing a retail bug. When enabled, it keeps shields and thin ship geometry from skipping over incoming weapons. This is most noticeable when flying towards quick weapons in a fighter. The weapon would skip your shields and impact hull directly.
This flag is also enabled for target version 21.4. It is highly recommended for new and under-development mods that have not finished balancing their missions.
2) qtFRED: fix type warning
Behind the scenes technical fix for the qtFRED campaign editor, with no impact on gameplay.
3) qtFRED: Improve CheckedDataListModel
Some improvements to the in-progress qtFRED campaign editor backend.