Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on July 26, 2001, 03:04:00 pm

Title: The time has come to strike back.....
Post by: aldo_14 on July 26, 2001, 03:04:00 pm
      (http://homepage.ntlworld.com/g.white19/TERRANPRIDE.jpg)    
   (http://homepage.ntlworld.com/g.white19/TERRANPRIDE3.jpg)  
      (http://homepage.ntlworld.com/g.white19/TERRANPRIDE2.jpg)      

This time, we will not wait for the destroyers....we will have our vengence


[This message has been edited by aldo_14 (edited 07-26-2001).]
Title: The time has come to strike back.....
Post by: Darkage on July 26, 2001, 03:40:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) thats some damm cool ship,GREAT JOB dude wow (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) *Drools on keyboard and gets fried*

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         (http://forums.civfanatics.com/smilies/beerchug.gif)        
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                      [email protected]                    Staff member of
SOC Inferno,
can you defeat
the shivans?  
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Title: The time has come to strike back.....
Post by: Nico on July 26, 2001, 03:50:00 pm
cool  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
this thing looks big, isn't it?
Title: The time has come to strike back.....
Post by: Stryke 9 on July 26, 2001, 04:05:00 pm
You don't get cooked from drooling on yer keyboard... I gnaw on mine all the time when I get hungry!

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Left Behind:
 www.wpierce.com/wlp/FS2/lbmain.html ("http://www.wpierce.com/wlp/FS2/lbmain.html")

I'm right.
You're wrong.
Any questions?(Shut up back there!)
Title: The time has come to strike back.....
Post by: Sushi on July 26, 2001, 07:26:00 pm
That is one beeeeutiful ship. Let me guess though- we have to wait for the campaign, don't we?

Well, sounds good to me.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
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Title: The time has come to strike back.....
Post by: Martinus on July 26, 2001, 07:48:00 pm
Exceptional work Aldo, the texturing is especially good and the ship design is very interesting.

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Hi Ho, Hi Ho, it's handgrenades we throw...
Title: The time has come to strike back.....
Post by: Nico on July 27, 2001, 06:30:00 am
 
Quote
Originally posted by Maeglamor:
Exceptional work Aldo, the texturing is especially good and the ship design is very interesting.


yep. I'm not sure about the back part, but the... forward giant beam guns (?) looks cool

Title: The time has come to strike back.....
Post by: Setekh on July 27, 2001, 06:45:00 am
Wow dude, that is amazingly cool - this campaign is going to rock. Just don't forget to keep making progress and finish this baby  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: The time has come to strike back.....
Post by: aldo_14 on July 27, 2001, 07:28:00 am
 
Quote
Originally posted by venom2506:
yep. I'm not sure about the back part, but the... forward giant beam guns (?) looks cool



Subspace Vortex Destabiliser cannons (or something like that)... specifically developed to inhibit the artificial opening of subspace jumpnodes with a sort of intense gravity field.  Although specifically devloped to prevent Shivan jump travel -relating to part of the campaign storyline-, they also have other interesting functions, as well as being effective beam cannons.

I'm going to try for some interesting effects using SEXPs with the warming-up when I have it working... although I need to turret 'er first, and prob. finish the Ogre beforehand.


[This message has been edited by aldo_14 (edited 07-27-2001).]
Title: The time has come to strike back.....
Post by: morris13 on July 27, 2001, 11:56:00 am
Thats a really spiffy design! There is one thing i've noticed about pretty much all of your ships though Aldo that tends to detract from them. They all look really blocky, not in the sense of their overall shape, but like they were put together with Legos, with very flat surfaces extending for long distances along the ship, with detail shaping only being added in one dimension at a time. I realize that trying to make a ship look good using more complex shapes does take quite a bit longer and a lot more effort, but the results are well worth it.
Title: The time has come to strike back.....
Post by: aldo_14 on July 27, 2001, 12:32:00 pm
 
Quote
Originally posted by morris13:
Thats a really spiffy design! There is one thing i've noticed about pretty much all of your ships though Aldo that tends to detract from them. They all look really blocky, not in the sense of their overall shape, but like they were put together with Legos, with very flat surfaces extending for long distances along the ship, with detail shaping only being added in one dimension at a time. I realize that trying to make a ship look good using more complex shapes does take quite a bit longer and a lot more effort, but the results are well worth it.

I work in each plane at a time before finishing up, starting from an extruded box...it gives me a lot more control over the appearance than using say a tube, althoug it takes a lot of time (approx 4 hours in blender for this ship.

-  but no design changes to this one - the poly count for the hull is 846.