Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 30, 2021, 02:40:49 am
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Here is the nightly for 30 May 2021 - Revision 448d0457c
Group: Win64-SSE2
nightly_20210530_448d0457c-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210530_448d0457c/nightly_20210530_448d0457c-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210530_448d0457c/nightly_20210530_448d0457c-builds-x64-SSE2.zip))
Group: Linux
nightly_20210530_448d0457c-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210530_448d0457c/nightly_20210530_448d0457c-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210530_448d0457c/nightly_20210530_448d0457c-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210530_448d0457c-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210530_448d0457c/nightly_20210530_448d0457c-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210530_448d0457c/nightly_20210530_448d0457c-builds-Win32-SSE2.zip))
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commit 9d7acbcc9
Author: JohnAFernandez
Commit: GitHub
Update Function Name and comment to describe what it actually is (#3451)
code/hud/hudescort.cpp | 8 ++++----
code/network/multi.cpp | 2 +-
code/network/multi_ingame.cpp | 2 +-
code/network/multi_kick.cpp | 4 ++--
code/network/multi_obj.cpp | 2 +-
code/network/multi_options.cpp | 2 +-
code/network/multi_pmsg.cpp | 2 +-
code/network/multi_respawn.cpp | 4 ++--
code/network/multi_team.cpp | 6 +++---
code/network/multi_voice.cpp | 8 ++++----
code/network/multimsgs.cpp | 42 ++++++++++++++++++++--------------------
code/network/multiteamselect.cpp | 4 ++--
code/network/multiui.cpp | 16 +++++++--------
code/network/multiutil.cpp | 5 +++--
code/network/multiutil.h | 2 +-
15 files changed, 55 insertions(+), 54 deletions(-)
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commit c8cee4cdb
Author: ngld
Commit: ngld
Provide better error messages for invalid vec3ds in POF files.
code/model/modelread.cpp | 26 ++++++++++++++++++++++----
code/parse/parselo.h | 1 +
2 files changed, 23 insertions(+), 4 deletions(-)
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commit 21aa608eb
Author: the-maddin
Commit: GitHub
whitespace cleanup (#3453)
code/parse/parselo.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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More detailed description of these commits:
1 FSO: whitespace cleanup
As boring as it sounds. Fixes whitespace (spaces, tabs, etc.) so it matches what you would expect in code. Literally has no effect on behavior, just code clarity.
2) FSO: Provide better error messages for invalid vec3ds in POF files.
This patch really does add better error messages for certain errors in POF files, by supplying what file and submodel contains the error. It also has a compatibility patch for files which were missing a line break before the "$" character.
3) FSO: Update Function Name and comment to describe what it actually is
Changes a misleading function name because it wasn't doing what it described. Literally has no effect on behavior, just code clarity.