Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 06, 2021, 02:20:22 am
-
Here is the nightly for 06 June 2021 - Revision 9c0575f17
Group: Win32-SSE2
nightly_20210606_9c0575f17-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Win32-SSE2.zip))
Group: Linux
nightly_20210606_9c0575f17-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20210606_9c0575f17-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-x64-SSE2.zip))
------------------------------------------------------------------------
commit f252473b8
Author: MageKing17
Commit: MageKing17
Remove superfluous warning about missing "child" flag.
code/weapon/weapons.cpp | 5 -----
1 file changed, 5 deletions(-)
------------------------------------------------------------------------
commit 59d30157d
Author: Baezon
Commit: Baezon
add no collide for weapons
code/weapon/beam.cpp | 15 +++++++++++----
code/weapon/weapon_flags.h | 1 +
code/weapon/weapons.cpp | 5 ++++-
3 files changed, 16 insertions(+), 5 deletions(-)
------------------------------------------------------------------------
commit f67776784
Author: David Gibson
Commit: David Gibson
added safety check assert as requested.
code/ship/ship.cpp | 1 +
1 file changed, 1 insertion(+)
------------------------------------------------------------------------
commit 9b35a4e65
Author: David Gibson
Commit: David Gibson
Nullpointer and variable name fixes for range aware selection, and moved default weapon max range into a define.
code/ai/ai_profiles.cpp | 35 +++++++++++++++++++++++++++++++++++
code/ai/ai_profiles.h | 6 +++---
code/ship/ship.cpp | 8 ++++----
code/weapon/weapon.h | 3 +++
code/weapon/weapons.cpp | 2 +-
5 files changed, 46 insertions(+), 8 deletions(-)
------------------------------------------------------------------------
commit 6c0bfd4df
Author: David Gibson
Commit: David Gibson
Tied range aware secondary selection to an aiprofiles flag
code/ai/ai_profiles.h | 6 ++++++
code/ship/ship.cpp | 8 ++++----
2 files changed, 10 insertions(+), 4 deletions(-)
------------------------------------------------------------------------
commit 102bc2842
Author: David Gibson
Commit: David Gibson
Added functionality to get_available_secondary_weapons to screen weapons by range. Controlling flag to be added.
code/ship/ship.cpp | 51 ++++++++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 48 insertions(+), 3 deletions(-)
------------------------------------------------------------------------
commit 081e34815
Author: David Gibson
Commit: David Gibson
corrected misleading comment on get_subsystem_pos
code/ship/ship.h | 1 -
1 file changed, 1 deletion(-)