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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 06, 2021, 02:20:22 am

Title: Nightly: 06 June 2021 - Revision 9c0575f17
Post by: SirKnightly on June 06, 2021, 02:20:22 am
Here is the nightly for 06 June 2021 - Revision 9c0575f17



Group: Win32-SSE2
nightly_20210606_9c0575f17-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Win32-SSE2.zip))


Group: Linux
nightly_20210606_9c0575f17-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-Linux.tar.gz))


Group: Win64-SSE2
nightly_20210606_9c0575f17-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210606_9c0575f17/nightly_20210606_9c0575f17-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit f252473b8
Author: MageKing17
Commit: MageKing17

    Remove superfluous warning about missing "child" flag.
 code/weapon/weapons.cpp | 5 -----
 1 file changed, 5 deletions(-)

------------------------------------------------------------------------
commit 59d30157d
Author: Baezon
Commit: Baezon

    add no collide for weapons
 code/weapon/beam.cpp       | 15 +++++++++++----
 code/weapon/weapon_flags.h |  1 +
 code/weapon/weapons.cpp    |  5 ++++-
 3 files changed, 16 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit f67776784
Author: David Gibson
Commit: David Gibson

    added safety check assert as requested.
 code/ship/ship.cpp | 1 +
 1 file changed, 1 insertion(+)

------------------------------------------------------------------------
commit 9b35a4e65
Author: David Gibson
Commit: David Gibson

    Nullpointer and variable name fixes for range aware selection, and moved default weapon max range into a define.
 code/ai/ai_profiles.cpp | 35 +++++++++++++++++++++++++++++++++++
 code/ai/ai_profiles.h   |  6 +++---
 code/ship/ship.cpp      |  8 ++++----
 code/weapon/weapon.h    |  3 +++
 code/weapon/weapons.cpp |  2 +-
 5 files changed, 46 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit 6c0bfd4df
Author: David Gibson
Commit: David Gibson

    Tied range aware secondary selection to an aiprofiles flag
 code/ai/ai_profiles.h | 6 ++++++
 code/ship/ship.cpp    | 8 ++++----
 2 files changed, 10 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 102bc2842
Author: David Gibson
Commit: David Gibson

    Added functionality to get_available_secondary_weapons to screen weapons by range. Controlling flag to be added.
 code/ship/ship.cpp | 51 ++++++++++++++++++++++++++++++++++++++++++++++++---
 1 file changed, 48 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 081e34815
Author: David Gibson
Commit: David Gibson

    corrected misleading comment on get_subsystem_pos
 code/ship/ship.h | 1 -
 1 file changed, 1 deletion(-)