Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 09, 2021, 01:58:21 am
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Here is the nightly for 09 June 2021 - Revision 4328b66a2
Group: Win64-SSE2
nightly_20210609_4328b66a2-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210609_4328b66a2/nightly_20210609_4328b66a2-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210609_4328b66a2/nightly_20210609_4328b66a2-builds-x64-SSE2.zip))
Group: Linux
nightly_20210609_4328b66a2-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210609_4328b66a2/nightly_20210609_4328b66a2-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210609_4328b66a2/nightly_20210609_4328b66a2-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210609_4328b66a2-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210609_4328b66a2/nightly_20210609_4328b66a2-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210609_4328b66a2/nightly_20210609_4328b66a2-builds-Win32-SSE2.zip))
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commit 4328b66a2
Author: Asteroth
Commit: GitHub
fix offset initialization (#3468)
code/scripting/api/objs/physics_info.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
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commit 29846e210
Author: Baezon
Commit: Baezon
make particle alpha distance fade be based in part on radius
code/particle/particle.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)