Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 10, 2021, 01:50:23 am
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Here is the nightly for 10 June 2021 - Revision e4661b00b
Group: Win64-SSE2
nightly_20210610_e4661b00b-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210610_e4661b00b/nightly_20210610_e4661b00b-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210610_e4661b00b/nightly_20210610_e4661b00b-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20210610_e4661b00b-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210610_e4661b00b/nightly_20210610_e4661b00b-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210610_e4661b00b/nightly_20210610_e4661b00b-builds-Win32-SSE2.zip))
Group: Linux
nightly_20210610_e4661b00b-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210610_e4661b00b/nightly_20210610_e4661b00b-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210610_e4661b00b/nightly_20210610_e4661b00b-builds-Linux.tar.gz))
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commit e4661b00b
Author: Asteroth
Commit: GitHub
Add Type 5 beams (#2817)
code/ai/aiturret.cpp | 15 +-
code/hud/hudartillery.cpp | 62 ++++----
code/network/multimsgs.cpp | 7 +-
code/parse/parselo.cpp | 11 +-
code/parse/parselo.h | 1 +
code/parse/sexp.cpp | 2 +
code/ship/ship.cpp | 36 ++++-
code/ship/ship.h | 3 +
code/weapon/beam.cpp | 352 ++++++++++++++++++++++++++++++++++++++++++---
code/weapon/beam.h | 16 ++-
code/weapon/weapon.h | 39 +++++
code/weapon/weapons.cpp | 186 +++++++++++++++++++++++-
12 files changed, 665 insertions(+), 65 deletions(-)
------------------------------------------------------------------------
commit c840d3e03
Author: Asteroth
Commit: GitHub
Add No_shield_damage_from_ship_collisions flag (#3480)
code/ai/ai_flags.h | 1 +
code/ai/ai_profiles.cpp | 3 +++
code/object/collidedebrisship.cpp | 6 ++++--
code/object/collideshipship.cpp | 8 +++++---
4 files changed, 13 insertions(+), 5 deletions(-)
------------------------------------------------------------------------
commit 35a09527e
Author: Goober5000
Commit: Goober5000
another #include
code/object/objectsnd.h | 2 ++
1 file changed, 2 insertions(+)
------------------------------------------------------------------------
commit 20e5f35fb
Author: Goober5000
Commit: Goober5000
include definitions
code/scripting/api/objs/enums.cpp | 1 +
1 file changed, 1 insertion(+)
------------------------------------------------------------------------
commit d21787328
Author: Goober5000
Commit: Goober5000
update flags with enums
code/scripting/api/objs/enums.cpp | 13 ++++++++++++-
code/scripting/api/objs/object.cpp | 20 ++++++++++++++++----
2 files changed, 28 insertions(+), 5 deletions(-)
------------------------------------------------------------------------
commit 373a8b940
Author: Goober5000
Commit: Goober5000
add scripting functions to assign and remove sounds on objects
code/scripting/api/objs/object.cpp | 74 ++++++++++++++++++++++++++++++++++++++
1 file changed, 74 insertions(+)
------------------------------------------------------------------------
commit 3c553665a
Author: Goober5000
Commit: Goober5000
remove the 'main' argument from obj_snd_assign
code/debris/debris.cpp | 2 +-
code/object/objectsnd.cpp | 6 +-----
code/object/objectsnd.h | 4 ++--
code/parse/sexp.cpp | 2 +-
code/ship/ship.cpp | 28 ++++++++++++++--------------
code/ship/shipfx.cpp | 2 +-
code/ship/shiphit.cpp | 2 +-
code/weapon/weapons.cpp | 2 +-
8 files changed, 22 insertions(+), 26 deletions(-)