Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 15, 2021, 01:51:04 am
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Here is the nightly for 15 June 2021 - Revision da0459fee
Group: Linux
nightly_20210615_da0459fee-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210615_da0459fee/nightly_20210615_da0459fee-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210615_da0459fee/nightly_20210615_da0459fee-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210615_da0459fee-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210615_da0459fee/nightly_20210615_da0459fee-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210615_da0459fee/nightly_20210615_da0459fee-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210615_da0459fee-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210615_da0459fee/nightly_20210615_da0459fee-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210615_da0459fee/nightly_20210615_da0459fee-builds-x64-SSE2.zip))
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commit 00ec3431b
Author: Goober5000
Commit: Goober5000
add a scripting function for playing cutscenes in the UI
code/scripting/api/libs/ui.cpp | 15 +++++++++++++++
code/scripting/api/objs/enums.cpp | 9 +++++++++
2 files changed, 24 insertions(+)
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commit 76c9583e4
Author: Baezon
Commit: Baezon
bugfix for waypoint turnrate
code/ai/ai_flags.h | 2 +-
code/ai/aicode.cpp | 7 +++++++
2 files changed, 8 insertions(+), 1 deletion(-)