Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 25, 2021, 01:43:12 am
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Here is the nightly for 25 June 2021 - Revision b14a27cdf
Group: Win32-SSE2
nightly_20210625_b14a27cdf-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210625_b14a27cdf/nightly_20210625_b14a27cdf-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210625_b14a27cdf/nightly_20210625_b14a27cdf-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210625_b14a27cdf-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210625_b14a27cdf/nightly_20210625_b14a27cdf-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210625_b14a27cdf/nightly_20210625_b14a27cdf-builds-x64-SSE2.zip))
Group: Linux
nightly_20210625_b14a27cdf-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210625_b14a27cdf/nightly_20210625_b14a27cdf-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210625_b14a27cdf/nightly_20210625_b14a27cdf-builds-Linux.tar.gz))
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commit b14a27cdf
Author: Asteroth
Commit: GitHub
fix model point shield handling for mini target shields (#3531)
code/hud/hudshield.cpp | 20 ++++++++++++++++----
1 file changed, 16 insertions(+), 4 deletions(-)
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commit 292f1547c
Author: Baezon
Commit: Baezon
initialize shield regen hit delay
code/ship/ship.cpp | 3 +++
1 file changed, 3 insertions(+)
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commit a687fe0ae
Author: PhantomHoover
Commit: GitHub
Reimplement matrix3 multiplication based on a common overloaded operator (#3470)
code/globalincs/pstypes.h | 3 ++
code/math/vecmat.cpp | 76 ++++++++++++++++++++---------------------------
code/math/vecmat.h | 22 ++++----------
3 files changed, 40 insertions(+), 61 deletions(-)
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commit 31fa21bbf
Author: Baezon
Commit: Baezon
bugfix ai multilock and no dumbfire
code/ship/ship.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)