Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 26, 2021, 01:52:22 am
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Here is the nightly for 26 June 2021 - Revision 0fe59e10a
Group: Win64-SSE2
nightly_20210626_0fe59e10a-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210626_0fe59e10a/nightly_20210626_0fe59e10a-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210626_0fe59e10a/nightly_20210626_0fe59e10a-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20210626_0fe59e10a-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210626_0fe59e10a/nightly_20210626_0fe59e10a-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210626_0fe59e10a/nightly_20210626_0fe59e10a-builds-Win32-SSE2.zip))
Group: Linux
nightly_20210626_0fe59e10a-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210626_0fe59e10a/nightly_20210626_0fe59e10a-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210626_0fe59e10a/nightly_20210626_0fe59e10a-builds-Linux.tar.gz))
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commit 0fe59e10a
Author: PhantomHoover
Commit: GitHub
Inline matrix multiplication ops for performance improvements (#3535)
code/math/vecmat.cpp | 4 ++--
code/math/vecmat.h | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
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commit 63b0f0a37
Author: Baezon
Commit: Baezon
bug fix initialize n_quadrants before setting shield strength
code/ship/ship.cpp | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)