Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Stealth on September 01, 2002, 03:36:03 pm

Title: Too many vertices!?
Post by: Stealth on September 01, 2002, 03:36:03 pm
i'm no MODder, but i tried to open this file:

http://www.3dap.com/hlp/hosted/stealth/hostedpictures/capital02.zip

and it says there's an 'error' or something cause there's "too many vertices"!?

i was using the Descent Manager Model View... what program do you guys use?  I forget where i got the model from, but it was off some thread here about 2 days ago

Check it out and let me know

Thanks
~Stealth~
Title: Hey...
Post by: Star Dragon on September 01, 2002, 05:48:34 pm
Isn't that the SHIELDED Lucifer G.E. released?

I just dropped it into my model folder for the eXperiment in Progress game... (XPFS2) folder... I will try it out in game cause I haven't have time... I hope it works!
Title: Too many vertices!?
Post by: vyper on September 01, 2002, 06:26:35 pm
well... "too many shield vertices (>1600)"

Why do I smell the distinct odour of Segeltouch?
I was gonna look in ts but its screwed right now.
Title: Hmm
Post by: Star Dragon on September 01, 2002, 06:45:48 pm
Works in game, but shield seems to have no effect, it is checked in the status box... Don't know about model view though... So what's the shield supposed to do again?
Title: Too many vertices!?
Post by: Galemp on September 01, 2002, 08:44:53 pm
It's supposed to look purdy. :D You need to change the Lucifer table entry so $Shields=1000000 or something. It works fine in-game just not in modelview. Check the old thread in the Port forum for screenies.
Title: Too many vertices!?
Post by: Bobboau on September 01, 2002, 08:52:27 pm
HH needs to make a new version of MV
Title: Too many vertices!?
Post by: Nico on September 02, 2002, 01:37:13 am
Quote
Originally posted by Bobboau
HH needs to make a new version of MV


I agree that, BB ( :D )
Title: Too many vertices!?
Post by: Stealth on September 02, 2002, 03:29:32 pm
shielded lucifer... that's right...


so it's not just me that can't view it in modelview... ok :)
Title: Oh well
Post by: Star Dragon on September 02, 2002, 09:47:02 pm
I gave it like 1000000 in the shield table but no effect, lucifer still gets hammered... Could use the invulnerable and beam protect setttings but not same effect was seeing your stuff bounce off teh shields...
Title: Re: Oh well
Post by: Pegasus V on September 02, 2002, 10:25:24 pm
Quote
Originally posted by Star Dragon
I gave it like 1000000 in the shield table but no effect, lucifer still gets hammered... Could use the invulnerable and beam protect setttings but not same effect was seeing your stuff bounce off teh shields...


Beams go directly through shields, that's probably why it was getting hammered. Plus, you can fly directly through the shields, just like you wingmen, so you and your wingmen can inflict damage upon the ship like it doesn't even have a shield.
Title: Too many vertices!?
Post by: gevatter Lars on September 03, 2002, 03:14:56 am
I have made shield for our caps in the Wing Commander mod and they work fine. I can see them in modelview, I have got the shield entry in the table file and remember to activate it in FRED2 !!!
Since Caps normaly have no shields in FS2 they aren't active when you make a mission. Klick the ship in FRED2 and to edit ship, there you will find a shield "on/off" button.
I have also made this mistake first and wondert why the shield isn't there. Second thing is, make the shield hullshaped and quite close. Every fighter pilot that whants to get trough that close shield will colide with the hull and bomber will blow away themself with there bombs.

Beside that, is it possible to make weapons only shield penetrable or the opposite.
Example: Energie weapons from fighters haven't got a chance against shields.
Only Torpedos can get trough the shield and damage the ship.
Title: Too many vertices!?
Post by: Vasudan Admiral on September 03, 2002, 04:36:03 am
errr, just set it as a puncture weapon in the weapon tbl? and set the shield hitpoints high. the bomb will get through the shield but will only do 80% damage.
Title: Too many vertices!?
Post by: gevatter Lars on September 03, 2002, 08:12:03 am
You must also add a shield color to the table file. Best is take a look at the fighter tables and copy it.
Title: Too many vertices!?
Post by: Kazan on September 05, 2002, 10:05:03 pm
Quote
Originally posted by vyper
well... "too many shield vertices (>1600)"

Why do I smell the distinct odour of Segeltouch?
I was gonna look in ts but its screwed right now.


Segeltuch?! i had completely forgot that PIECE OF SCHEISSE ever existed
Title: Hmmm
Post by: Star Dragon on September 06, 2002, 12:22:50 am
So when do you see the shield effect at work??? I turned off the beams and all ship/capitals used normal weapons only at range... no matter it didn't crash so I'll leave it in..

 On another note I found someone to make Zaku's and mabey a Gundam or two but I don't want to have the same problem I had when I tried to convert those other models I got... What is that "over 20 polygons" limit thing in PCS??? How can I avoid it happening with the models that are gonna be made? (Robots between 2000 and 3500 polys are the target)... Pls help... What should I tell the modler?
Title: Too many vertices!?
Post by: Kazan on September 06, 2002, 09:16:18 am
dont use polygons with more than 20 vertices, polygons with more than 4 are pushing it ... if you get the problem triangulate your models

it's litterally what it reads - a polygon with more than 20 vertices is not allowed - the freespace 2 engine cannot handle it