Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 10, 2021, 01:35:37 am
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Here is the nightly for 10 August 2021 - Revision 2377b5dff
Group: Win32-SSE2
nightly_20210810_2377b5dff-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210810_2377b5dff/nightly_20210810_2377b5dff-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210810_2377b5dff/nightly_20210810_2377b5dff-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210810_2377b5dff-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210810_2377b5dff/nightly_20210810_2377b5dff-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210810_2377b5dff/nightly_20210810_2377b5dff-builds-x64-SSE2.zip))
Group: Linux
nightly_20210810_2377b5dff-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210810_2377b5dff/nightly_20210810_2377b5dff-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210810_2377b5dff/nightly_20210810_2377b5dff-builds-Linux.tar.gz))
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commit aee9dc691
Author: Birk Magnussen
Commit: Birk Magnussen
Fixed bad stepAnimations call, added initial-type optimizations
code/model/modelanimation.cpp | 10 +++++++---
code/model/modelanimation.h | 6 ++++++
code/object/object.cpp | 4 ++--
3 files changed, 15 insertions(+), 5 deletions(-)