Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sandwich on July 25, 2001, 06:07:00 pm

Title: New missile weapon question
Post by: Sandwich on July 25, 2001, 06:07:00 pm
I was messing around with a new missile based on the TBL data of the Tempest. Anyway, after much trial and error I got it to work in-game, but there was one problem: I couldn't mount it on any fighters or bombers in the weapons loadout screen. It appeared just fine, but everything said "The GTF Myrmidon is unable to carry blah blah...". I am currently able to test it in-game only by switching to it using the cheat codes.

Now, I know what you're thinking: What a newbie question.... But yes, I have added the name of the weapon to the Allowed SBanks list in the SHIPS.TBL. No go. Any ideas?

Also, what is the difference between the weapons that have the "@" sign in front of their names and those without it?

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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar (//"http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: New missile weapon question
Post by: 'Captain' Nick Brown on July 25, 2001, 06:28:00 pm
Yeah, that's what I would like to know... What are all those @'s, etc.

I'm sorry, but I can't answer your question.
Title: New missile weapon question
Post by: Joey_21 on July 25, 2001, 06:45:00 pm
I had a problem with getting the Stilettos to be armed on a fighter/bomber without cheats but it still wouldn't work.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: New missile weapon question
Post by: Nico on July 26, 2001, 06:43:00 am
sometimes it happens to me. what I do?
I open the mission in fred and save it again... coz off course fred kept the last allowed loadout you set up for your ship as a custom loadout  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Well, not sure it will work for you (maybe a very different pb), but it does for me so I suppose it's worth trying that
Title: New missile weapon question
Post by: Stryke 9 on July 26, 2001, 03:00:00 pm
Look at the ships.tbl files. There's a part that controls what weapons a ship can load. Change it. (I've been staring at that damned .tbl file too long, I learned something about it! rrrrgh...)
Title: New missile weapon question
Post by: Stryke 9 on July 26, 2001, 03:01:00 pm
Oops. You did that. then do what the other guy said, and make sure you typed it right.

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Left Behind:
 www.wpierce.com/wlp/FS2/lbmain.html ("http://www.wpierce.com/wlp/FS2/lbmain.html")

I'm right.
You're wrong.
Any questions?(Shut up back there!)
Title: New missile weapon question
Post by: Taristin on July 26, 2001, 04:27:00 pm
 
Quote
Originally posted by Stryke 9:
Look at the ships.tbl files. There's a part that controls what weapons a ship can load. Change it. (I've been staring at that damned .tbl file too long, I learned something about it! rrrrgh...)

Yep. this is what has to be done.
Title: New missile weapon question
Post by: Sandwich on July 26, 2001, 05:25:00 pm
 
Quote
Originally posted by sandwich:
...But yes, I have added the name of the weapon to the Allowed SBanks list in the SHIPS.TBL. No go....

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) It's sad when one has to quote oneself... *sigh*



------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: New missile weapon question
Post by: Kitsune on July 27, 2001, 05:41:00 am
How about 'player_allowed'?

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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
Title: New missile weapon question
Post by: Setekh on July 27, 2001, 05:55:00 am
 
Quote
Originally posted by Raa Tor'h:
Yep. this is what has to be done.

The thread! Read it!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Kitsune has a good point, try and add 'player_allowed'...
Title: New missile weapon question
Post by: Sandwich on July 27, 2001, 12:04:00 pm
True, that is a good point. However, I forgot to mention that I had already had that.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)

[This message has been edited by sandwich (edited 07-27-2001).]
Title: New missile weapon question
Post by: Sandwich on July 27, 2001, 01:57:00 pm
Never mind - I figured out the problem.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) I had a SHIPS.TBL in the fs2\data\ directory, and it was the one being used by the game and by FRED2. I guess the game never even saw the one in the \tables\ dir...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)@Me

------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)