Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 06, 2021, 01:44:50 am
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Here is the nightly for 06 October 2021 - Revision 12be7576f
Group: Win32-SSE2
nightly_20211006_12be7576f-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211006_12be7576f/nightly_20211006_12be7576f-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211006_12be7576f/nightly_20211006_12be7576f-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20211006_12be7576f-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211006_12be7576f/nightly_20211006_12be7576f-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211006_12be7576f/nightly_20211006_12be7576f-builds-x64-SSE2.zip))
Group: Linux
nightly_20211006_12be7576f-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20211006_12be7576f/nightly_20211006_12be7576f-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211006_12be7576f/nightly_20211006_12be7576f-builds-Linux.tar.gz))
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commit 12be7576f
Author: BMagnu
Commit: GitHub
Animation Overhaul: Phase 2 (#3609)
code/ai/aicode.cpp | 184 +++++--
code/ai/aiturret.cpp | 13 +-
code/lab/dialogs/actions.cpp | 146 ++---
code/lab/dialogs/actions.h | 1 -
code/model/model.h | 3 -
code/model/modelanim.cpp | 952 ---------------------------------
code/model/modelanim.h | 187 -------
code/model/modelanimation.cpp | 772 +++++++++++++++++++++-----
code/model/modelanimation.h | 113 +++-
code/model/modelanimation_segments.cpp | 360 +++++++++++--
code/model/modelanimation_segments.h | 95 +++-
code/model/modelread.cpp | 5 +-
code/network/multi.cpp | 4 +
code/network/multi.h | 4 +-
code/network/multimsgs.cpp | 60 +++
code/network/multimsgs.h | 5 +
code/parse/parselo.cpp | 9 +
code/parse/parselo.h | 1 +
code/parse/sexp.cpp | 12 +-
code/scripting/api/objs/ship.cpp | 14 +-
code/ship/afterburner.cpp | 4 +-
code/ship/ship.cpp | 235 ++------
code/ship/ship.h | 1 -
code/source_groups.cmake | 2 -
fred2/sexp_tree.cpp | 2 +-
qtfred/src/ui/widgets/sexp_tree.cpp | 2 +-
26 files changed, 1455 insertions(+), 1731 deletions(-)
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commit 2703fe865
Author: Asteroth
Commit: GitHub
Fix warnings concerning ballistic weapons (#3683)
code/ship/ship.cpp | 28 ++++++++++++++--------------
1 file changed, 14 insertions(+), 14 deletions(-)
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commit edf7d6ccc
Author: Goober5000
Commit: Goober5000
expand some sexp documentation
code/parse/sexp.cpp | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
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Something introduced in this build has given me some more CTDs. I've been modifying my TBP install, first to try clean up any debug error messages I get, and the second to add in new features such as turret rotation sounds. I've also been adding in some higher-detail models that were released a year or so ago, for the Hyperion and Nova. I tried to adjust them to be as drop-in compatible with the rest of the game, but recent builds (I.E. this and the Oct 7th being the only newer build) give me a CTD when I load them in the lab or the techroom. No earlier build gives me so much as a debug build warning. I understand that by doing my own changes to the install, I am making it harder to diagnose, but there must be SOMETHING in this build that a coder can get an indication of what might be wrong with the model. I am able to find the release thread for the Hyperion (https://www.hard-light.net/forums/index.php?topic=96865.0) that I am using, but I can't find the Nova.