Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 16, 2021, 01:53:04 am
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Here is the nightly for 16 October 2021 - Revision f91a5bfd0
Group: Win64-SSE2
nightly_20211016_f91a5bfd0-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211016_f91a5bfd0/nightly_20211016_f91a5bfd0-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211016_f91a5bfd0/nightly_20211016_f91a5bfd0-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20211016_f91a5bfd0-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211016_f91a5bfd0/nightly_20211016_f91a5bfd0-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211016_f91a5bfd0/nightly_20211016_f91a5bfd0-builds-Win32-SSE2.zip))
Group: Linux
nightly_20211016_f91a5bfd0-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20211016_f91a5bfd0/nightly_20211016_f91a5bfd0-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211016_f91a5bfd0/nightly_20211016_f91a5bfd0-builds-Linux.tar.gz))
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commit f91a5bfd0
Author: Asteroth
Commit: GitHub
Add +arrival rvec for ship bays (#3698)
code/ai/ai.h | 4 ++--
code/ai/ai_flags.h | 2 ++
code/ai/ai_profiles.cpp | 7 +++++++
code/ai/aicode.cpp | 49 ++++++++++++++++++++++++++-----------------
code/math/vecmat.h | 3 ---
code/mission/missionparse.cpp | 6 +-----
code/ship/ship.cpp | 8 ++++++-
code/ship/ship.h | 1 +
8 files changed, 50 insertions(+), 30 deletions(-)
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commit 754fcb346
Author: Goober5000
Commit: Goober5000
upgrade the replace-texture sexp
code/parse/sexp.cpp | 18 ++++++++++++++----
code/ship/ship.cpp | 13 ++++++++++---
2 files changed, 24 insertions(+), 7 deletions(-)