Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 19, 2021, 01:54:41 am
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Here is the nightly for 19 October 2021 - Revision bc24ac3eb
Group: Linux
nightly_20211019_bc24ac3eb-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20211019_bc24ac3eb/nightly_20211019_bc24ac3eb-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211019_bc24ac3eb/nightly_20211019_bc24ac3eb-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20211019_bc24ac3eb-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211019_bc24ac3eb/nightly_20211019_bc24ac3eb-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211019_bc24ac3eb/nightly_20211019_bc24ac3eb-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20211019_bc24ac3eb-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211019_bc24ac3eb/nightly_20211019_bc24ac3eb-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211019_bc24ac3eb/nightly_20211019_bc24ac3eb-builds-x64-SSE2.zip))
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commit bc24ac3eb
Author: Asteroth
Commit: GitHub
Add 'passive' lightning arcs to ships (#3733)
code/debris/debris.cpp | 2 +-
code/model/model.h | 3 +-
code/model/modelrender.cpp | 3 +-
code/ship/ship.cpp | 39 +++++++++++++++++++++++++-
code/ship/ship.h | 15 ++++++++--
code/ship/shipfx.cpp | 69 ++++++++++++++++++++++++++++++++++++++--------
code/ship/shipfx.h | 2 +-
7 files changed, 115 insertions(+), 18 deletions(-)
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commit 2034a3e9e
Author: David Gibson
Commit: David Gibson
Protected against trying to animate non-existant submodels in at least one case
code/model/modelanimation.cpp | 17 ++++++++++-------
1 file changed, 10 insertions(+), 7 deletions(-)