Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: aldo_14 on September 02, 2002, 03:24:09 pm

Title: Advice for Max rendering?
Post by: aldo_14 on September 02, 2002, 03:24:09 pm
I need a fair bit of advice on a bunch of stuff in Max....

1/ Lasers & beams - how to render them (static and for animations, if possible)

2/Flickering engine lights & the best light illuminaition setting sfor them

3/Any advice on luminosity settings for maps, because mine never seem to be as bright as I'd like

4/How to do explosions (debris & the 'flash')... there's tutorial for this, but tip and tricks would help out a lot, I think.


I'm a total novice when it comes to rendering (and modelling, to be honest) in Max, so be kind :)
Title: Advice for Max rendering?
Post by: Darkage on September 04, 2002, 02:37:06 pm
*Bump*

Come on guy's help him abit, I would like to help but i am a LW user so i can't help him.
Title: Advice for Max rendering?
Post by: JC Denton on September 04, 2002, 02:55:37 pm
Hey, I'm getting Max in a few days, so I could use some help here, too.
Title: Advice for Max rendering?
Post by: Riven on September 04, 2002, 02:57:31 pm
if you are getting Max legit then dont PM me and say where from (figure)
Title: Advice for Max rendering?
Post by: Ryx on September 05, 2002, 12:14:47 pm
Everything I know, I have learned from tutorials found on the net.

Anyway for FX, lens flares and glows are usefull. *see my latest render, for exampel*

For beams you could use particles or a light or geometry. Use lens effects and volume light repectively.

Engine glows are probably best done with a combo of lens effects and volume light. Not that I usually bother with engine glows, though. I've thought about
Title: Advice for Max rendering?
Post by: Stryke 9 on September 05, 2002, 02:53:28 pm
Explosions- particle gens work nicely for the debris, just keep it small so nobody can tell that it's much of the same stuff, and use at least two models. Use any of the approximately four quadrillion Combust modifications or other special effects plugins for the flare itself- I'm partial to Dust Devil and the vertex combuster, because they're free and fairly versatile, if slow.
Title: Advice for Max rendering?
Post by: Nico on September 05, 2002, 03:48:33 pm
for beams, I use a spline, turn it to renderable (sp?), give it a white map with self illum at 100%, and give it a glow. works great ( see my video a few threads above this one )
Title: Advice for Max rendering?
Post by: Ryx on September 06, 2002, 05:12:44 am
Quote
Originally posted by venom2506
for beams, I use a spline, turn it to renderable (sp?), give it a white map with self illum at 100%, and give it a glow. works great ( see my video a few threads above this one )


I will have to try this :)
Title: Advice for Max rendering?
Post by: wEvil on September 06, 2002, 06:24:55 am
dont use mAX render effects, use the video post ones, they're easier to use, look better and are more easily animatable.