Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: aldo_14 on September 02, 2002, 03:24:09 pm
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I need a fair bit of advice on a bunch of stuff in Max....
1/ Lasers & beams - how to render them (static and for animations, if possible)
2/Flickering engine lights & the best light illuminaition setting sfor them
3/Any advice on luminosity settings for maps, because mine never seem to be as bright as I'd like
4/How to do explosions (debris & the 'flash')... there's tutorial for this, but tip and tricks would help out a lot, I think.
I'm a total novice when it comes to rendering (and modelling, to be honest) in Max, so be kind :)
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*Bump*
Come on guy's help him abit, I would like to help but i am a LW user so i can't help him.
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Hey, I'm getting Max in a few days, so I could use some help here, too.
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if you are getting Max legit then dont PM me and say where from (figure)
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Everything I know, I have learned from tutorials found on the net.
Anyway for FX, lens flares and glows are usefull. *see my latest render, for exampel*
For beams you could use particles or a light or geometry. Use lens effects and volume light repectively.
Engine glows are probably best done with a combo of lens effects and volume light. Not that I usually bother with engine glows, though. I've thought about
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Explosions- particle gens work nicely for the debris, just keep it small so nobody can tell that it's much of the same stuff, and use at least two models. Use any of the approximately four quadrillion Combust modifications or other special effects plugins for the flare itself- I'm partial to Dust Devil and the vertex combuster, because they're free and fairly versatile, if slow.
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for beams, I use a spline, turn it to renderable (sp?), give it a white map with self illum at 100%, and give it a glow. works great ( see my video a few threads above this one )
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Originally posted by venom2506
for beams, I use a spline, turn it to renderable (sp?), give it a white map with self illum at 100%, and give it a glow. works great ( see my video a few threads above this one )
I will have to try this :)
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dont use mAX render effects, use the video post ones, they're easier to use, look better and are more easily animatable.