Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 11, 2021, 12:54:53 am
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Here is the nightly for 11 December 2021 - Revision dbe60decb
Group: Linux
nightly_20211211_dbe60decb-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20211211_dbe60decb/nightly_20211211_dbe60decb-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211211_dbe60decb/nightly_20211211_dbe60decb-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20211211_dbe60decb-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211211_dbe60decb/nightly_20211211_dbe60decb-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211211_dbe60decb/nightly_20211211_dbe60decb-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20211211_dbe60decb-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211211_dbe60decb/nightly_20211211_dbe60decb-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211211_dbe60decb/nightly_20211211_dbe60decb-builds-Win32-SSE2.zip))
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commit dbe60decb
Author: BMagnu
Commit: GitHub
Expose OSWPT to Lua and allow for LuaSEXP argument (#3637)
code/parse/sexp.cpp | 109 +++++++++--------------
code/parse/sexp.h | 39 ++++++++
code/parse/sexp/LuaSEXP.cpp | 20 ++++-
code/scripting/api/objs/oswpt.cpp | 183 ++++++++++++++++++++++++++++++++++++++
code/scripting/api/objs/oswpt.h | 16 ++++
code/source_groups.cmake | 2 +
6 files changed, 301 insertions(+), 68 deletions(-)