Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Hudzy on September 02, 2002, 05:00:18 pm
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Ok, i don't know if this has been mentioned, but would it be possible to have the option to remove those grey splodges you see floating in space? They don't move, they only seem to rotate, maybe a pocket of gas? I only started to notice it when testing a pitch black nebula, that actually looked good until I saw these spinning grey bits.
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thats a table thing. look in stars.tbl
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What are they supposed to be anyway? Space debris left over from the X-Wing era?
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Originally posted by Killfrenzy
.......... Space debris left over from the X-Wing era?
:lol:
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They're there to give the illusion of movement, ya can see then zoom past ya as you fly, without them and any other refenrece point it dosn't look like your moving.
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Originally posted by PhReAk
thats a table thing. look in stars.tbl
Ah yes, I see.
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mabey just improve the ani. the current ones look fake. way to jerky. same for the gas ones.
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Originally posted by Vasudan Admiral
mabey just improve the ani. the current ones look fake. way to jerky. same for the gas ones.
They are only about 3 frames and simple colors. There are hundreds of these on screen, any more complex and the game will lag horrably.
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What about doing it IW2 style? (sort of) and placing white dots in place of the current anis. Thus the effect of speed will be maintained... it might look ****e though.
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Originally posted by Thunder
What about doing it IW2 style? (sort of) and placing white dots in place of the current anis. Thus the effect of speed will be maintained... it might look ****e though.
it would, yeah, Iwar2 don't exactly uses white dots :p
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Green dots (like computer green) would work well. I like the current system though.
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Originally posted by vadar_1
They are only about 3 frames and simple colors. There are hundreds of these on screen, any more complex and the game will lag horrably.
not if they're kept simple, i mean just makeing each frame "flow" on from the last a bit better. at the moment they jerk just a bit to much (the gas one especially)
BTW, there are 8 frames and greyscale colours in the debris and 5 frames & greyscale for the gas :)
just to clarafy :D
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True Venom, true ;)
Originally posted by ##UnknownPlayer##
Green dots (like computer green) would work well. I like the current system though.
That'd be good - but even better if we could tie it into the HUD color selection screen so it could look like the HUD was adding the dots for motion effect assitance, instead of them just being green when nothing else on the HUD is...
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Would it help performance if I get rid of them?? (No wait don't!!) too late.. :( I'm so damn impulsive I can't wait!) I'll let you know how it comes out :nervous:
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IIRC you can remove their display via the Options panel - it's the Debris detail level - lower it all the way, and no more twitching bits of TIE fighter. :D
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Originally posted by Sandwich
IIRC you can remove their display via the Options panel - it's the Debris detail level - lower it all the way, and no more twitching bits of TIE fighter. :D
Really? I thought that was the detail options for the chunks you see when you make ships go kablooie.
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Originally posted by Xers
Really? I thought that was the detail options for the chunks you see when you make ships go kablooie.
Hmm... Perhaps, I'm not completely sure.
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Originally posted by Thunder
That'd be good - but even better if we could tie it into the HUD color selection screen so it could look like the HUD was adding the dots for motion effect assitance, instead of them just being green when nothing else on the HUD is...
if we did it this way, we could arrange the points in a "cubic lattice", each point 100m apart in the X, Y, and Z dimensions, fading out 1 or 2km away. That would make it more "computer generated" looking and still give the feeling of moving.
It might make it look like TRON though ;)