Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 28, 2022, 12:55:22 am
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Here is the nightly for 28 February 2022 - Revision 5daea9dc0
Group: Linux
nightly_20220228_5daea9dc0-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220228_5daea9dc0/nightly_20220228_5daea9dc0-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220228_5daea9dc0/nightly_20220228_5daea9dc0-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20220228_5daea9dc0-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220228_5daea9dc0/nightly_20220228_5daea9dc0-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220228_5daea9dc0/nightly_20220228_5daea9dc0-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20220228_5daea9dc0-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220228_5daea9dc0/nightly_20220228_5daea9dc0-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220228_5daea9dc0/nightly_20220228_5daea9dc0-builds-x64-SSE2.zip))
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commit 5daea9dc0
Author: Joshua Glatt
Commit: GitHub
Fix Windows debug heap assertion when using Edit Data in qtFRED (#4018)
qtfred/src/ui/widgets/sexp_tree.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)